View Full Version : No more UVs
pelos 01-19-2010, 05:19 PM http://ptex.us/overview.html
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Hirazi
01-19-2010, 05:53 PM
While certainly interesting, this post seems a bit premature as it will probably take quite a while for Softimage (and especially Mental Ray) to support this. ;)
adrencg
01-19-2010, 06:48 PM
I think its a great idea, because we all know that UV maps are a pain in the $#!!.
pelos
01-20-2010, 08:52 PM
well they use it to produce Bolt.
but yea will take a long time to see it implemented.
MorBioS
01-20-2010, 11:22 PM
Very cool!!!
adrencg
01-21-2010, 05:36 AM
maybe I'm wrong, but didn't Lightwave have procedurals that didn't need any kind of UV map? I remember being shocked when i switched to XSI that I had to make a UV map for any kind of texture.
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01-21-2010, 05:36 AM
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