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View Full Version : Animation: Out of range, cycle


moglie
08-27-2003, 01:51 AM
I'm wondering if someone could help me understand using "out of range" option when animating with regards to setting keys. I understand how to set up and object to "cycle" in out of range. But I'm having trouble grasping how to set keys to adjust it. For example, say I have an object I want to spin on it's z axis for 300 frames or something like that and I used out of range, cycle to set up the spin. Then after frame 300, I want to manually keyframe the object to slow down to a stop. The help file just isn't helping me out here. Can someone explain form me a little better? Thanks.

phil
08-27-2003, 08:51 AM
Sorry moglie but you can't do that. Out of range types simply create loops/cycles etc in the ranges either side of your current animation. You can't animate them on and off.

To do your spinning thing just put a "euler xyz" controller on the rotation for you object and animate it spinning normally with keyframes.

Hope that's some help,
cheers,
phil

Reality3D
08-27-2003, 11:55 AM
You can collapse the animation of the out of range until that frame using
motion/trajectories

or using
out of range keys utility within trackview(the hammer icon)

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