View Full Version : B-Movie Entry: Derek Bradley
01-18-2010, 08:14 AM
Derek Bradley is entered in the "B-Movie" update: View Challenge Page (http://features.cgsociety.org/challenge/b-movie/view_entries.php?challenger=18835)
Latest Update: Work In Progress: final blocking
01-19-2010, 07:20 AM
I have been thinking about a title for my movie and have come up with:
"They took her youth, now they want her brains"
The protagonist is an aging female office clerk.
Her workmates have turned in to some sort of hideous creatures/mutants/monsters (TBC).
She is all that stands between them and the rest of the world.
The title is locked in, I may still change the tag line.
I will be concepting this in Zbrush mainly, but might jump into Photoshop to do some quick paintovers.
01-20-2010, 11:07 AM
I am trying to figure out the rough proportions of the main character here.
I want her to look like a sweet old lady.
This is 2 hours work starting from zspheres.
01-20-2010, 12:03 PM
I dig the concept, I love the idea of having a totally banal and atypical hero for the project.
01-21-2010, 12:58 AM
cool idea, i can picture your hero character in the middle of the office with a stapler gun, and around her lurking in the dark is a host of deformed and mutated co workers. . . good stuff !
01-21-2010, 07:43 AM
funny idea and good start on the model, can`t wait to see the monster design and expression on the lady face :)
01-21-2010, 10:54 AM
Thanks for the encouragement :)
Here is tonights blocking, under an hour of work, but getting the major facial forms blocked out, adding to the curve of the back.
Still keeping things at a low rez and broad so I dont need to commit to anything while concepting.
01-22-2010, 09:35 AM
Here is the direction I will be going in.
01-23-2010, 10:41 AM
Quickly blocking in a bit of office to play around with in pre-vis.
Now to get on with sculpting granny + monsters + sidekick
01-24-2010, 05:24 AM
Here are all the basic forms blocked out. Still keeping it general until i have my final pose/expression in place.
01-27-2010, 10:27 AM
Here is a 1 hour concept sculpt of an acid mutant.
The sacs hanging from the mutants mouth and chest cavity are filled with acid.
They are in fact wildly mutated alveoli.
The acid contained in these sacs is capable of dissolving human flesh in seconds.
For this reason, many of the mutants also have exposed bone on their hands and feet...
01-27-2010, 06:14 PM
Nice mutant developing here :D
01-27-2010, 07:22 PM
The acid mutant looks like it could have some nice animated oozing
01-29-2010, 08:23 AM
Thanks. More mutated goodness to come this weekend...
Filthy oozing monsters are fun :)
01-29-2010, 12:06 PM
Here is tonight's effort.
Just humble base teeth & gums, but these will come in handy when making mutants.
01-31-2010, 09:48 AM
These guys are blocked out enough now, Ill be working on the composition of the final image next.
01-31-2010, 09:49 AM
Here is another angle :)
02-02-2010, 07:24 PM
This is the pose I'm going for so far... more concepts to come.
02-20-2010, 02:11 AM
I have decided to add yet another mutant to the mix.... here is the start.
A wise decision? Time will tell.
02-20-2010, 07:06 AM
a quick colour test, still lots of sculpting to do.
02-20-2010, 09:54 AM
I would say this is pretty much blocked out now. Next is posing, then mutating.
02-20-2010, 09:54 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.