JeremyW
05-20-2002, 04:59 PM
Hello All.
I have been experimenting for the past year with 3d noise on volumetric lights, using Cinema 4D. First appearing here:
http://www.jeremyw.com/C4D_Stuff/3dnoise3.html
And here: http://www.jeremyw.com/pages/nova.html
I have developed it further to produce procedural fire and smoke.
http://www.jeremyw.com/C4D_Stuff/fire/fire_smokeC.mov
http://www.jeremyw.com/C4D_Stuff/fire/fireC.mov
These scenes contain only the torus and a single volumetric light with procedural 3d noise in the visbility channel. That's all. No particles or nuttin'.
In both of these, the camera is IN the flames at the end. True volumetric, fly-thru-able smoke and fire.
The 2 examples above are pretty much the same materials with only a few params tweaked.
I'm pretty happy with the results so far. Have you seen anything similar done in other 3d apps. I realize that smoke and fire are often best done in post, but this effect has the advantage that it is really "there", in the scene.
More to come...
I have been experimenting for the past year with 3d noise on volumetric lights, using Cinema 4D. First appearing here:
http://www.jeremyw.com/C4D_Stuff/3dnoise3.html
And here: http://www.jeremyw.com/pages/nova.html
I have developed it further to produce procedural fire and smoke.
http://www.jeremyw.com/C4D_Stuff/fire/fire_smokeC.mov
http://www.jeremyw.com/C4D_Stuff/fire/fireC.mov
These scenes contain only the torus and a single volumetric light with procedural 3d noise in the visbility channel. That's all. No particles or nuttin'.
In both of these, the camera is IN the flames at the end. True volumetric, fly-thru-able smoke and fire.
The 2 examples above are pretty much the same materials with only a few params tweaked.
I'm pretty happy with the results so far. Have you seen anything similar done in other 3d apps. I realize that smoke and fire are often best done in post, but this effect has the advantage that it is really "there", in the scene.
More to come...
