scarecrow
05-20-2002, 03:43 PM
Hey, y'all...
Okay - I'm not really much of a modeller myself (I'm an animator, actually) but I need to settle somewhat of a modelling arguement.
If the model of a human character is going to be rigged and animated (In Maya, but software is irrelevant for the sake of this question) how might it ever make sense to model the character's arms angled slightly down instead of extended straight out to the sides?
I've always figured that having the arms straight out makes binding the character (especially in the case of painting weights in maya) easier with all the points easily accessible - And it's also the middle point between the up and down extremes where the shoulder would either be stretched (down) or creased (up). Although, yeah - Most of the time, our arms are usually below that level for most actions... But then again, most models that I see here are with their arms outstretched.
Is there, by any stretch of the imagination, any advantage to modelling a character with its arms down? If there is some reason why this would be necessary or advantageous, I'm definitely curious...
Thanks,
-Pete
Okay - I'm not really much of a modeller myself (I'm an animator, actually) but I need to settle somewhat of a modelling arguement.
If the model of a human character is going to be rigged and animated (In Maya, but software is irrelevant for the sake of this question) how might it ever make sense to model the character's arms angled slightly down instead of extended straight out to the sides?
I've always figured that having the arms straight out makes binding the character (especially in the case of painting weights in maya) easier with all the points easily accessible - And it's also the middle point between the up and down extremes where the shoulder would either be stretched (down) or creased (up). Although, yeah - Most of the time, our arms are usually below that level for most actions... But then again, most models that I see here are with their arms outstretched.
Is there, by any stretch of the imagination, any advantage to modelling a character with its arms down? If there is some reason why this would be necessary or advantageous, I'm definitely curious...
Thanks,
-Pete
