View Full Version : Environment+character:Halloween
Goron 08-27-2003, 12:37 AM A picture made for an exhibition for this October in Paris.
the subject of the exhibition is Halloween.
I made it with 3dsmax5, final render, defocus dei and photoshop.
Hope you like it.
http://r.caron.free.fr/pics/post/Expo/HalloweenTim800.jpg
a bigger size (270ko):
1600*1200 (http://r.caron.free.fr/pics/post/Expo/HalloweenTim1600.jpg)
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jlelievre
08-27-2003, 02:44 AM
Hey Goron; very cool image! :) Is this image from an animation? This character is just scemaing to be animated. :scream:
phishmann
08-27-2003, 04:24 AM
wow... very nice environment, very well lit. It definitly has a mood to it.:thumbsup:
can we see more or is this all we get until the animation or is there an animation?:shrug:
Sleepless
08-27-2003, 04:44 AM
nice job Goron! You just keep getting better and better (2d too)
cool character:beer:
Goron
08-27-2003, 12:07 PM
thanks all!
Intrinsia> sorry but it's not from an animation. Maybe i'll make a little animation in the future with this character.
phishmann> what do you want to see more? a wire for example?
ask me, and you'll get it :)
Sleepless> thank you, i'm working hard for it
HaDDeS
08-27-2003, 03:05 PM
Hey boy ! ;)
I've already told you what i think of that pic !!
but agin great job ! nicely done and very moody !
:D keep it up ! and good luck for the exhibition
see ya,
-- HaDDeS --
Aldaryn
08-27-2003, 03:33 PM
Nice work!
I really like the colors, and the "cgcartoonish" look.
Some critiques if I may: ;)
There are some black pixels, (or really dark ones) at the tips of each spike on the characters head, are theese artifacts, or something I didn't notieced?
And IMO the composition could be a bit better, like in the center of the image there is nothing worthly of seeing, just an empty piece of wall, nothing, that would even drive the viewers sight to the more important areas. Maybe the couch could be moved a bit closer to the center... And the main character is too off screen - I think - The modelled detail is compressed too much on the character, to be off screen like this...
(The DOF could be a bit bigger, so that could serve more as a "sight pinpointer")
Oh, well, I know, Aldaryn likes to talk a lot, especially a lot useless things... so he'll exit here. So, sorry, I really like the pic. Rated it for 4 stars. :D
- A.
DAREONER
08-27-2003, 07:04 PM
vraimment jolie, superbe lumiere !!
Garma
08-27-2003, 08:13 PM
cool! I like the lighting
Goron
08-27-2003, 10:00 PM
Haddes> thank you. ;)
Aldaryn>thank you for your critics.
About the blacks pixels, it's made on purpose, it's on the textures, no artefacts here. The center of the image is empty, 'cause i didn't want to put more stuffs, to not make an heavy composition. but your idea is interesting too.
Anyway, thank you for sharing your point of view.:thumbsup:
Dareoner> Merci beaucoup, j'ai vu ton boulot, ça tabasse les marmottes! chapeau bas :applause:
Garma> thank you, i'm very haapy that so much people like my picture.
Airflow
08-27-2003, 10:31 PM
reminds me of a kiddie darth maul, would be cool to see him fight someone else with torches , for sweets... great stuff..
malcolmvexxed
08-27-2003, 11:07 PM
not bad, i definitely like the fact that you took so many chances with colors. it definitely stands out.
the lamp in the background has a very difficult effect to figure o ut. Based on the wall i expect it to have a wider range and hit the couch like a reading lamp, otherwise it really doesn't make much sense to have it there. All things considered your focus of the piece takes up very little of the actual composition. Even a slightly lower perspective looking over the spilled marbles ( i assume?) would have allowed you to tell the same story and frame it better. the bottle especially is great though.
dimitrios_c
08-28-2003, 06:18 AM
I like the use of shadows to compose the scene and really bring it all together. Go get em little darth maul...lol hehehe....
Yop GORON !
Nice work Mister GORON !
I like the colors like cartoon...
;-)
xuyong
08-28-2003, 02:30 PM
:applause: nice works!
Signal2Noise
08-28-2003, 02:39 PM
Great pic! I like the mood. :thumbsup:
My only crit is the lighting. I think the light reflection of the character's rear sock needs to be toned down quite a bit. as well as the highlights on his (?) horns. But that's just me... :shrug:
Kel Solaar
08-28-2003, 03:35 PM
Nice work, atmosphere and lightning is very great :)
:thumbsup: the color is beautiful!!!
-YoD-
08-28-2003, 05:25 PM
Yeah Goron, u know still what i think about your pic...cool :buttrock:
Goron
08-29-2003, 12:41 AM
thank you all!!!!
Yod and pips> thanks my friends!
Signal to Noise> yes, i exagerated the lighting on his head to detached him. 'cause he was a bit lost in the background. Maybe it's too much, but i really like sharp lighting :) it's a bad habit :rolleyes:
facial
08-29-2003, 05:48 AM
Hey, Roland.
I love this work, very intresting. It really looks like a still image from a animation clip, So how about to make a short film through the inspiration of create this still image? :)
Well done :thumbsup:
ben4096
08-29-2003, 10:13 AM
Eh! great picture Goron! :applause:
good to see you posting new stuff.
I like this one, great mood, cool character. One of your best pict.
waiting for a new one now.... ;)
And about FR s1? can you tell us about rendering time and lighting setup for this picture ?
Goron rockin' your world!!! :buttrock:
;)
VGTsXVII
08-30-2003, 01:29 AM
beautifull picture!!
Very nice, warm colors and lighting..
And... YES, animate it :)
Tim Deneau
09-01-2003, 08:31 PM
Awesome work, I love the whole scene. Good use of colors especially.
I think that the flashlight is too bright though, the falloff doesn't really match the intensity.
Goron
09-03-2003, 06:39 PM
still reply! i'm happy :)
Facial> thank you, i'm thinking about a short animation. Everybody ask me for that.
Ben4096>thanks my friend. New pic? one per year isn't enought? :p
about Final render, I use it for GI and the glass shader. I didn't look for the render time for the hi resolution picture, 'cause it was too long. For a 800*600, it took between 10 and 15 minutes i think.
for the lightening, I use a environment color, 3 spots for the door (1- for sharp light, 2- sharp light for the armchair, 3- and one to adjust the setup), plus 2 oranges omni for the characters back light.
Thanks Toce, VGTsXVII and Rojo. For the flashlight you are right, but i did on purpose.
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