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View Full Version : The Sideshow-character-Pokey Tomas


dreadling
08-26-2003, 09:53 PM
cool,
This looks like its gonna be a fun one! My character is going to be a knife throwing freak named Pokey Tomas. Basically hes one of the guys you see at the circus throwing knives, but unlike most folk, he was born with six arms and no feet, so his manipulation skills are way above normal, but do to the lack of feet, he has been permanently attached to a unicycle. The last catch is that he likes to store his knives in his own body(stabbing them into his arms, back, calves, etc) It makes him feel closer to the weapons that are his lively hood, but leaves his body covered in scars, that mysteriously close with little time or effort.

gonna start the sketching and modeling imediatly......

unrealated/related question...do any of you guys have trouble posting hosted pics? Every time i hit the little img button and point it towards the url i get nothin on the actual thread.

d

dreadling
08-27-2003, 10:29 AM
nevermind on the pic posting problem, figured it out....
d

dreadling
08-27-2003, 10:39 PM
http://members.tripod.com/~sketchywings/head_front.jpg
http://members.tripod.com/~sketchywings/side_head.jpg

got some work done on the characters head last night, still got a long way to go........

i want to implant to knives under the scalp on each side like devil horns, and make it look like peacock feathers have been implanted into the crown of the head.

this contest is lookin, no doubt theres gonna be all sorts of cool results from everybody!
d

JamesMK
08-28-2003, 07:15 AM
Good start. I like that expressive sort of action-modeling going on here.

dreadling
08-28-2003, 09:59 PM
Hey James,
Thanks man, glad your diggin on the model!
Put some more work in last night, x'ed the hat, and added some feathers, poked through the scalp, the body, and some of the knives.
d
http://members.tripod.com/~sketchywings/body_front.jpg

http://members.tripod.com/~sketchywings/body_side.jpg

JamesMK
08-28-2003, 10:22 PM
Whoa! I think I love it already. That's some wild modeling, man... Glad you dropped the hat - I was going to make some remark about it, but it seems you beat me to it yourself.

Just remember, it's the model that's supposed to be freaky, not necessarily the modeler ;)

dreadling
08-29-2003, 08:12 AM
HA HA!
Thanks James, you know what they say, "theres alittle bit of you in all that you create" Yeah, i wasnt feelin the hat either, i think the change was definetly a good one. Gonna try and kick out some more stuff for this guy this weekend. Everybody feel free to coment or question, I love hearing what you all have to say, no worries ive got thick skin.
d

eYadNesS
08-29-2003, 12:56 PM
Wow cool, nice style :)

SEL
08-29-2003, 02:05 PM
:thumbsup: :thumbsup: :thumbsup:
hahah! I love the swords going through the body, and the mustache! Keep the updates coming!

SEL

dreadling
08-30-2003, 09:59 AM
Hey everybody!
Thanks so much for the kind words! Glad you all like it so far. Started on his unicycle tonight, and got some work done with the hands, its 2 am here so im hitting the hay, but ill try to get pics up soon!
you guys rock
d

kotter
09-01-2003, 09:57 PM
just saw this thread (can't believe I haven't seen it before) and it's allready one of my favorites in this competition.

I'ts quite an original style, and I'd love to see a wire :buttrock:

Good work :thumbsup:

dreadling
09-03-2003, 01:23 AM
hey again,
glad you all are enjoying this as much as i am working on him. I did a bunch of work this weekend, hands, legs, more knives, changed up his proportions a bit.....well rather than talk ill just show you.......
things are a little clustered but i think textures will def help with that.

here ya go....

d


http://members.tripod.com/~sketchywings/full_front.jpg

http://members.tripod.com/~sketchywings/full_side.jpg

http://members.tripod.com/~sketchywings/full_back.jpg

JamesMK
09-03-2003, 07:21 AM
Excellent! Nuff said. Have to give you an official eek: :eek:

OZ
09-03-2003, 03:04 PM
WOOOOOHOOOOOO! FANTASTIC!!! YEZZ!...i like it a lot and more!!:beer: Ya rox man!

Pttr
09-03-2003, 03:11 PM
Sooo good modelling :thumbsup: It hurts to see those nails and knifes though :eek:

dreadling
09-03-2003, 06:27 PM
HA HA HA!

Thanx everybody! :beer:

put in about three hours last night, got the head all mapped out and textured, gonna try and get the pants done soon, Ill post images once its alittle further along.

theres some seriously good lookin stuff in this comp, the end gallery is gonna be awesome!
d

dreadling
09-04-2003, 10:26 PM
howdy howdy,

Got the head laidout and textured......heres some pics, comments welcome.......
d

http://members.tripod.com/~sketchywings/textured_head_left.jpg

http://members.tripod.com/~sketchywings/textured_head_front.jpg

http://members.tripod.com/~sketchywings/textured_head_right.jpg

JamesMK
09-04-2003, 10:42 PM
Hmm... Very colourful and imaginative! But, to be honest (don't freak out now) the textures don't do your model justice.

The feathers/darts in his head look great, but the other bits feel somehow out of place, somewhat... Maybe that old saying "less is more" could be applied here.

Don't take this the wrong way though. I really like your model a lot - and maybe it's just my personal taste that bothers me... Maybe others have more positive feedback - - -

But the eightball in his eyesocket is great! Keep it just like that.

So far:

MODEL - :beer: :applause:

TEXTURES - :hmm:

dreadling
09-04-2003, 10:48 PM
IM FREAKIN OUT MAN!!!!!!!!

ha ha, just kidding, yeah i got kinda a weird texture style, i think its alittle more akin to game art(my profession) than the normal highpoly texture artists, but i also think that the entire model texured will make more sence than just the head......kinda like the whole finished work will flesh out(literally, ha ha) the design.......we shall see......thanks for the input though, and im glad you dig on the eye, ha ha, thought yall would like that touch.......
d
:thumbsup:

JamesMK
09-04-2003, 10:54 PM
Originally posted by dreadling
IM FREAKIN OUT MAN!!!!!!!!
Oh no! Dang, I knew it!

But hey, I see your points. We obviously come from different places here. I'll just sit tight and wait for the whole thing to unfold, and indeed flesh out. Looking forward to it, for sure :thumbsup:

markw7
09-04-2003, 11:59 PM
Scrollin' down -- loved the model -- extremely freaky, creative, different from other entries -- it's a warped Daniel Day Lewis! -- feathers, other assorted ornamentation, unicycle rocked -- found the textures too bright and hard to read, too over-the-top-- agreed with JamesMK

Just to say I had the same reaction before I read his comments. Your skills are awesome. I just gravitate towards realism, too (not that I achieve it but whatever...). Your point's probly valid about game design.

dreadling
09-05-2003, 12:36 AM
ha ha ha,
thanks man, funny i was watching gangs of new york when i was workin on this. Yeah you guys are just gonna have to bare with me on the texture thing, if im wrong in the end, you can throw rocks at me, ha ha.......
Yeah, alot of the entries on here are shooting for a more, photorealistic/realisitc illustration style, and thats cool, but for me i prefer a more street art grafiti look, but hey to each his own I guess.......
d

JamesMK
09-05-2003, 07:33 AM
I think most people around here have the capability to appreciate quality stuff even if it's not made using the "expected" technique. It's just a question of getting into your way of thinking here, which might, as you say, become clearer as your texturing spreads further across your geometry here. So just go with your flow :thumbsup:

Btw, don't think anyone would throw rocks... Various kinds of decomposed fruit and vegetables perhaps, but not rocks - that could be very dangerous! :D

kotter
09-05-2003, 11:26 AM
Originally posted by dreadling
ha ha ha,
thanks man, funny i was watching gangs of new york when i was workin on this. d

so that's where he got his freaky mustach :wip:

Pttr
09-05-2003, 11:55 AM
Coool textures! The skin could be a bit more detailed though, at least when you're this close up. Like that it's quite lopoly but still so organic and full of life! :thumbsup:

dreadling
09-06-2003, 02:31 AM
hey everybody,
thanks again for letting me know what you think, it gives me so much more motivation when you guys all throw in your two cents, more like being a street performer for a crowd, than a techie working alone, ha ha.
Did some work on the textures last night. Colored up the little guy hanging from Tomas's neck, who ive dubed "no-name Jaime" and put textures on all the knives, still got a pretty long hall to go, but traditionally i like to get everything filled in and then go back and fine tune. I think im gonna try coloring up the bike tonight.........
enjoy....
and thanks again....
d

ps-side note, i did one more render so you could see the screwdriver impalled through Tomas's neck holding jamie, but clicked the screen by mistake, kicking the render off again, grrrrrrrr hate it when that happens.


http://members.tripod.com/~sketchywings/jaime_front.jpg

http://members.tripod.com/~sketchywings/jaime_back.jpg

eYadNesS
09-06-2003, 11:25 AM
It's very good, it's good to be a boss in Crash Bandecoot :D
Nice work man :thumbsup:

dreadling
09-09-2003, 02:56 AM
Howdy howdy,
Got a bunch of texture work done, he's still along way off, but the end is in sight. Started work on the bike, but its not anywere near done yet, just thought id give yall a look at were im at. Had a friend help me out with some lighting suggestions for the render, has alot more atmosphere now. C&C welcome, hope you dig it.
d


http://members.tripod.com/~sketchywings/new_full_front.jpg



http://members.tripod.com/~sketchywings/new_full_side.jpg



http://members.tripod.com/~sketchywings/new_full_back.jpg

richd
09-09-2003, 03:51 AM
this is a fun piece to look at,not so fun for the guy though, but i like all the accesoories added i dont know about the background though. nice job

Dargon
09-09-2003, 10:36 AM
OK, so I have to admit, this is one of the coolest things in this competition. Very neat style you have going there...

But I think the details re detracting from the composition. The colours are too varied, but the values aren't varied enough. I think this is making it hard to read, whilst also losing the action which is in your pose...

If it were up to me to texture this, I'd choose a colour palette that was a little more unified, but ran much more of the gamut between light and dark. Then I would work on a different background, one that shows off your character, rather than muddles it. I would think along the lines of speed-lines like an anime, or at least motion blur... it would be wicked seeing this guy zooming down a ramp towards a ring of fire!

Sorry for the steep critisism, but I think you could have a really great thing here, a definate conteder, and I would hate to see it fall flat at the last moment...

OZ
09-09-2003, 03:40 PM
Woah! still amazed!...the texturing is a bit overcoloured,but is a matter of personal taste!This is one of most original and comunicative character i have ever seen (sorry 4 my poor english!)
:applause:

dreadling
09-09-2003, 06:13 PM
Ha ha,
You guys ever thought about being producers at a video game company?

Ha ha, just kidding.

as I was saying, bare with me till its done, the pose and background are placeholders till its finished, the pose is the easiest for me to textue, and I figured the background would be a nice change from the blue and grey eyesore I usually throw down. I hear you on the texture stuff, id like to get everything layed out, and colored, then go back and adjust all the values and contrast. I feel that if I tweak to much at this stage, ill spend forever trying to get the contrast right on one small detail and miss the deadline. Its just the way I work, I know its not the most pleasing to the eye as its going, but I think youll dig the end result.
But serioiusly, thanks for all the coments, suggestions and input. Having you guys thow in ideas totally gives me love for the project.
As for the end pose, Im thinking of having Tomas posed in front of a big target, the kind that they usually throw knives at, with kinda a chalk outline of a person and a bunch of blood stains at the vital points. He'll be gesturing towards the camera with a "k, your next" kind of pose. But we'll see when i get there.
thanx again
d

phoenix
09-09-2003, 07:59 PM
cool start.....

kotter
09-15-2003, 05:32 PM
where's the updates ? :surprised

dreadling
09-15-2003, 06:48 PM
:thumbsup:

hey everybody,
sorry bout the lag on my side, busy busy weekend. Im gonna try and get some stuff nailed out on this guy this week, ill post as soon as possible.
d

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