pdaley
08-26-2003, 09:12 PM
Has anyone else out there noticed anything strange about toon renders in the latest releases? I use a setup borrowed from Matthew Krick's suggestions on his website (http://www.demented3d.com). It basically uses some global ambience to keep the shadows from getting pitch black (remember we're talking toon renders here). Lately it seems that the global ambience still does this but also adds its value to whatever lights you have in the scene. The end result is that it washes out your scene so that what should appear (and has before) as just a full value solid color, now appears as white.
I can't figure out why anything would be washed out in a scene where the ambience is set to 35%, the ONE light is set to 40% and the subject uses a simple 'anime' gradient for shading.
Anybody have some insight / experience to share?
I can't figure out why anything would be washed out in a scene where the ambience is set to 35%, the ONE light is set to 40% and the subject uses a simple 'anime' gradient for shading.
Anybody have some insight / experience to share?
