LauLau
01-15-2010, 12:25 PM
I've been stuck at this for a while now, I didn't seem to do it with path or patchdeform, so I'd thought I'd just ask.
My situation is like this:
I'm trying to make a mini-planet. On the surface I'm trying to place all types of rocks and buildings. My question is if there is a method in 3D max to position these assets on the surface with the geometry of the assets bending according to the planet geometry?
My situation is like this:
I'm trying to make a mini-planet. On the surface I'm trying to place all types of rocks and buildings. My question is if there is a method in 3D max to position these assets on the surface with the geometry of the assets bending according to the planet geometry?
