PDA

View Full Version : Attach to surface in 3D max


LauLau
01-15-2010, 12:25 PM
I've been stuck at this for a while now, I didn't seem to do it with path or patchdeform, so I'd thought I'd just ask.

My situation is like this:

I'm trying to make a mini-planet. On the surface I'm trying to place all types of rocks and buildings. My question is if there is a method in 3D max to position these assets on the surface with the geometry of the assets bending according to the planet geometry?

scrimski
01-15-2010, 12:52 PM
Try compound object scatter, the attachment constraint or PFlow.

CGTalk Moderation
01-15-2010, 12:52 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.