Jan
08-26-2003, 07:03 PM
I've created a plane out of particles by using the nodes PSetData and PSurfacePosition. To be able to move the particles, the PSetData Node is deactivated after some frames.
I want the inner particles to rotate around the center of the plane
(like a tornado without height). As bigger the radius from the center as slower shall they move.
I tried the PMotionInheritance node and a fast rotating Null Object, but the particles are moving to the center of the plane.
I want them to be in a circle like orbit. Does anybody of you know a solution?
Sorry for my bad English, I hope you understand what I mean :)
Thanks
I want the inner particles to rotate around the center of the plane
(like a tornado without height). As bigger the radius from the center as slower shall they move.
I tried the PMotionInheritance node and a fast rotating Null Object, but the particles are moving to the center of the plane.
I want them to be in a circle like orbit. Does anybody of you know a solution?
Sorry for my bad English, I hope you understand what I mean :)
Thanks
