PDA

View Full Version : lil' animation render


maks
08-26-2003, 06:38 PM
Hey ya!

first post on this forum :)

Since people want to see more studio renders - nothing special though: rendered in studio 9b using one area light, a camera color gradient and monte carlo
with default settings. 33 minutes for 19 frames on a Athlon XP 1500+.
maks.free.fr/lildroid.mpg

cheers! :beer:
M.

maks
08-26-2003, 06:39 PM
sorry, here's the full clicky link:
http://maks.free.fr/lildroid.mpg

;)
M.

dzogchen
08-26-2003, 08:18 PM
Looking good. Can you post a bigger still of one of the frames? Like to see closer the render quality of Messiah renders. Thanks.:)

maks
08-26-2003, 09:06 PM
thanks :)

here are 2 frames at a higher resolution, still the same settings
http://maks.free.fr/lildroid_high_1.jpg
http://maks.free.fr/lildroid_high_2.jpg

M.

rnb2
08-26-2003, 09:25 PM
Marek,

Nice animation and lighting!

How is your 'droid set up? IK without bones? Just curious, as I think I'm going to be animating some robots in messiah in the near future, and want to see how you did it.

Thanks for any info!

Rick

maks
08-26-2003, 09:40 PM
Thanks Rick :)

hehe, in fact this is a scene that I set up in project:messiah 1.57 way back now - actually there are no bones, just seperate bodyparts in a hierarchy, there are some control elements for the feet and all the rest is directly controlled on the bodyparts, with some expressions and FK for the arms, means I directly animated the bodypart except for the feet...:) But I intend to redo the setup, and now I think that I will go with bones and metaeffectors, its somewhat easier since you can keep the whole character on one layer and seperate the elements with the effectors.

BTW, the backlight is actually faked with a gradient - works nice :)

M.

Andy741
08-27-2003, 12:57 AM
cool looking render. What's monte carlo? Is it like radiosity?

Geco
08-27-2003, 05:01 AM
nice character. :)
Monte Carlo radiosity algorithms are radiosity algorithms in which the radiosity integral equation or system of linear equations is solved using Monte Carlo random walk techniques. Since explicit form factor computation and storage is completely avoided in Monte Carlo radiosity algorithms, these algorithms are more reliable and require significantly less storage than other radiosity algorithms, making it feasible to render much more complex scenes.

CGTalk Moderation
01-15-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.