View Full Version : First Walk Cycle
JaredTaylor 01-14-2010, 08:19 PM Hi, I'd like criticism on my first walk cycle. I know it's far from perfect and would like to improve it.
I haven't been following a tutorial, been doing it myself, although I've been using animator's survival kit as reference.
http://www.vimeo.com/8746985
I think my problem is that I block in all the keyframes, refine them until it looks okay, but then I don't know what to do next.
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MugenTsukiyomi
01-14-2010, 11:39 PM
I not an animator but I suggest you do some head movements. and his kind of look like his slide walking a little.
JaredTaylor
01-15-2010, 10:15 AM
Ok I remade it, but that's because my mesh had errors. Anyway, should be better now. I made his head bob a bit, and I hope I fixed the main sliding problems.
Anyone else got critique...? :)
http://www.vimeo.com/8746985
monuda85
01-15-2010, 10:10 PM
I like the timing,but there are many things you are missing.
1.The knee is popping that is because there is not enough frames between the contact and recoil position. If you don't know what those positions refer to,check
http://img63.imageshack.us/img63/3315/walkhn.jpg
The first one is contact and second one is recoil. Try to fix poses by looking at those basic key poses. I hope this also would help your up and down weight issue.
2.When he kicks his leg back,check the arc where it goes. Those parts are popping as well.
3.Finish your foot cycle first and move to hip-upper body-shoulder-arms/head.
JaredTaylor
01-15-2010, 10:32 PM
How do I fix the lack of frames between the contact and down/recoil positions without slowing down his entire walk? This is a 16 frame walk, it is a good speed for a leisurely stroll for a normal person, a cartoon walk is very brisk and usually 8 frames, idealistically, i should have even less!
I think I fixed the popping in the leg arc when he kicks back.. not too sure lol.
Thank you for your input :)
I also added some drag on the hands.
JaredTaylor
01-16-2010, 01:34 AM
Still feels a bit jerky but I don't know how to fix that =/.
http://www.vimeo.com/8773237
monuda85
01-16-2010, 03:43 AM
Does the character have proper rigging ? It seems like there are not enough controls.
It is hard to tell due to simplicity of your character. It is better than before but. I think you need to move some poses into different frames.
JaredTaylor
01-16-2010, 04:57 AM
It's no secret, using moom i could make much better walk cycles. I might just make my own moom style character.
Not entirely sure what you mean by proper rigging, nothing nearly as good as moom's but I did it myself. Wish I knew how to make moom's rig really.
JaredTaylor
01-17-2010, 01:59 AM
Ok so I've made a new character following moom's style. And I have to say it's MUCH easier to work with.
So I started over with my walk cycle, and here is the result. I've added drag to the hands, I've made the heels pivot when he walks, made the head bob a bit more, etc.
Criticism is very much appreciated. The file is 1.6mb in size.
http://www.vimeo.com/8788948
You need to work more with the hips and the torso.
Here is a link of a walk cycle made by Jason Schleifer (who works in Dreamworks) showing the whole process from start to finish. I hope it helps. :)
http://www.youtube.com/watch?v=1zrObqm4Fm0
JaredTaylor
01-17-2010, 03:52 AM
Hey, thanks for replying :)
Your comment confuses me a bit, I have overkill movement in the hips and plenty in the torso... at least from my perspective... I think you'd have to elaborate more, by work with them more did you mean that I have too little or too much or the wrong kind of movement?
Thanks for the link, I've never seen him work before but his process is exactly the same as mine - only he does it faster (keeping in regard the fact his video is obviously sped up) since I need to look at reference as I go. The major difference, though, is my lack of knowledge when it comes to the graph editor.
JaredTaylor
01-17-2010, 07:01 AM
Well I took what you said into consideration and here's the result:
http://www.vimeo.com/8791667
(http://www.vimeo.com/8791667)
I also smoothed out the arm movements although that's not shown in the video i just posted coz i did it after.
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