OutOfInspiration
01-14-2010, 09:39 AM
K it's a very easy principle but I can seem to make it work.
You have two object. One parent and one child.
Now I want to do the following.
When I rotate the gizmo of the child. The rotation of the parent must be changed. But the rotation of the child must stay 0... (otherwise the child rotates double)
So it's like you use only the gizmo of the parent.
Is this possible?
I tried to do it with double sided wiring (<->)
so i said
that the rotation of the parent must be the same as the rotation of the child.
But then I got stuk. I can't reset the rotation of the child (and if i would do it the parent would rotate back :/)
thanks!
You have two object. One parent and one child.
Now I want to do the following.
When I rotate the gizmo of the child. The rotation of the parent must be changed. But the rotation of the child must stay 0... (otherwise the child rotates double)
So it's like you use only the gizmo of the parent.
Is this possible?
I tried to do it with double sided wiring (<->)
so i said
that the rotation of the parent must be the same as the rotation of the child.
But then I got stuk. I can't reset the rotation of the child (and if i would do it the parent would rotate back :/)
thanks!
