JaredTaylor
01-14-2010, 02:23 AM
Hi,
Yet another problem I'm having... lol.
This only occurs on the left arm, right arm is perfectly fine. I've made this rig a hundred times and never had any problems in the past.
When I move the chest controller, the arm moves fine, but when I 'undo', this happens:
http://i48.tinypic.com/wr2ts.jpg
All it takes to fix it is moving the arm a bit. Switching to FK then back to IK also fixes it. The problem only occurs in IK mode. Deleting the elbow FK controller's parent constraint on the elbow fixes this. But I need that constraint in place.
Also when I apply the constraint it says:
// Warning: Cycle on 'l_elbow_jnt.parentInverseMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'l_elbow_jnt_parentConstraint1.constraintTranslateX' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
Thanks for any help.
Yet another problem I'm having... lol.
This only occurs on the left arm, right arm is perfectly fine. I've made this rig a hundred times and never had any problems in the past.
When I move the chest controller, the arm moves fine, but when I 'undo', this happens:
http://i48.tinypic.com/wr2ts.jpg
All it takes to fix it is moving the arm a bit. Switching to FK then back to IK also fixes it. The problem only occurs in IK mode. Deleting the elbow FK controller's parent constraint on the elbow fixes this. But I need that constraint in place.
Also when I apply the constraint it says:
// Warning: Cycle on 'l_elbow_jnt.parentInverseMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'l_elbow_jnt_parentConstraint1.constraintTranslateX' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
Thanks for any help.
