View Full Version : Character : The girl, Naiá.
orozimbo 08-26-2003, 02:25 PM Hi every one! I´m posting my firt WIP here (it´s already done in Brazil). Her name is Naiá, inspired in an indian myth where an young indian wished to be an star.
http://www.icoms.com.br/orozimbo/naia_esbocos.jpg
The work is being done in Maya. Any suggestions are welcome, thanks in advanced.
http://www.icoms.com.br/orozimbo/naia_modelo01.jpg
Inté
Guilherme Lopes
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SirLankyIII
08-26-2003, 02:51 PM
The detail on the body is great, is it possible to get a larger render though? The feet in particular, there looks to be heaps of detail but its very hard to tell on the current image.
Either way keep up the work, this is looks great so far
orozimbo
08-26-2003, 03:31 PM
Thanks SirLankyIII for the compliments. About the larger image, I´m afraid the space in the server that I shared is too short. Another reason is that I´m not so proud of her feet, I intend to update it soon. But, don´t worry, here´s another update of the model. Now, the lay out of UVs, I hope ya enjoy this one to:
http://www.icoms.com.br/orozimbo/naia_UVmap.jpg
As usual, any comments are encouraged.
Inté,
Guilherme Lopes.
zachgrachan
08-26-2003, 05:05 PM
that's an interesting way to lay out the head, doesn't it distort the seam from the eyes to the top of the head? I usually split it once to either side of the face- to avoid distorting the important parts
orozimbo
08-26-2003, 05:24 PM
Hey zachgrachan, I used to do the same as you until started to work with Maya and Zbrush. The softwares are not the main reason, they just show me this way. The main idea is described by levitateme:
Texturing Tutorial (http://www.cgtalk.com/showthread.php?s=&threadid=76206)
Advanced Texturing Tutorial (http://www.cgtalk.com/showthread.php?s=&threadid=78802)
I think you must leave the edge´s proportion of related UVs. That´s reached by just mirroring the model´s half head. Packages like Maya, Zbrush, among others, works just fine with this layout.
Inté
Guilherme Lopes
Alice
08-26-2003, 05:24 PM
The ears seems to be a little bit far up on the sides, maybe just lower them a bit?
orozimbo
08-27-2003, 08:56 PM
Alice, you´re absolutely right! I lower the ear, I don´t know if it was enough, and push the lips (my brother´s tip). You can see the update with the first texturing:
http://www.icoms.com.br/orozimbo/naia_texturas.jpg
The images have 4096x4096 size, but I create smaller samples to manipulate the model faster. I´d like to Know about the size of good textures samples that could be used in animations, just to set my character workflow. As usual, C&C are welcome.
Inté,
Guilherme Lopes.
Lordrych
08-27-2003, 08:59 PM
The texture is great but her boobs look lopsided or somthing they are not ver round, and here forearm muscle is dented in a little too much there, I noticed it on the untextured arm.......you need a tiny bit more detail on her shoulder muscle area too.
Rych
orozimbo
08-28-2003, 02:13 PM
I know what you are talking about Lordrych. I don´t consider de modeling stage done. Thanks for the shoulder tip, but I have to be careful about muscle in her. She´s a teenager girl and I don´t wanna her looks too fitness. I´ll take your considerations, thanks again.
Inté
Guilherme Lopes
ps.: Does any body have informations about size of images to map? Advices and limit informations will be valiables!
WanielJorge
08-29-2003, 02:18 PM
Grande orozimbo, é prazer ve-lo por aquí, seu WIP está bastante didático, :applause: é coisa de master.
Dá uma olhadinha na minha Mulahta (http://www.cgtalk.com/showthread.php?s=&threadid=79633)
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