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Baaaah!
08-26-2003, 02:10 PM
Hi,

Does anyone know if it's possible to create a shader in Maya, that has two seperate bump maps? So say for example, I could have a bump map defining grooves in a wall and then have another dedicated to the simple grain of the texture. :hmm:



Thanks.

rollmops
08-26-2003, 02:35 PM
Voila!

Baaaah!
08-26-2003, 03:25 PM
I can't get the 2 bump nodes to connect. Is there anything else I have to do?

Electrofirma
08-26-2003, 03:52 PM
You can use a layered texture as input to your bump map. You will probably have to fiddle with blend modes and opacity to get it right, but it can be done.

galactor
08-26-2003, 04:29 PM
Just create the two textures that you want to be part of the bump map, and then just multiply them in a multiply/devide node that can be found under the utilities section in the hypershade.

:: Galactor ::

rollmops
08-26-2003, 04:50 PM
:beer:
Electrofirma's methode is the most user friendly, (if you're not adicted to the connection editor!:scream: )

BTW, baaaah! If you mix 3d with 2d bumps check the provide3dInfo on the 2dbump. (just a tip for the road...)

Baaaah!
08-26-2003, 05:00 PM
Cool. Thanks guys. Lots of info there. I'll see how I get on.

:beer:

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