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seb4d
08-26-2003, 01:44 PM
Hi,
I textured an object with camera projection.
Now I want to freeze the UVs generated from this projection, so that the image will stick on the mesh when deforming it.
But I don't know how to do that, I'm sure it's really easy so please forgive me for that silly question, but I'm stuck and need your help.

Thanks in advance !

Electrofirma
08-26-2003, 04:11 PM
From the help files...
Insert Before Deformers

The Insert Before Deformers option is relevant when the object has a deformation applied to it. If the option is turned off and the deformation is animated, the texture placement is affected by the change in vertex positions. This leads to "swimming" textures.

Turning this option on applies the texture placement to the object before the deformation is applied to it. Basically, the texture placement dependency graph node is inserted before the deformer dependency graph nodes and the texture "sticks" to the geometry even after the deformation.

seb4d
08-26-2003, 04:24 PM
I was right, it was a silly question.
I missed that part in the help files, thanks for answering Electrofirma !
:blush:

DiGiman
08-26-2003, 04:31 PM
I am just finishing a project where i had to do the same thing.

You have to first lay-out your UV's of the object. Then re-project your texture onto the object. Select the object and then the material in the hypershade window. Convert it to a file texture in the hypershade window.

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