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braam
08-26-2003, 10:49 AM
I am using Maya and planning to do something great. I want to use the element of the smoke coming from the cup to form the shapes of the smoky character that run/kick/jump around the cup. The secondary/floating smoke need to trail behind him or affected by his physical movements.

I have my own technique, but any idea of how to do it better is welcome. I want to use mixed technique and composite together in later stage, so you are able to control each layers independently. It has to be high quality animation.

Any comments regarding this project are welcome...

Cheers
Braam

galactor
08-26-2003, 11:53 AM
I would model the Character out of poly's and make sure the surface is evenly devided with polygons. Then you create a particle system and Use the Goal option to be able to move the particles to the vertices of your Character.

That is the same way as they created the scene in Fellowship Of The Ring, where Gandalf blows out the smoke into the shape of a Sailboat.

:: Galactor ::

braam
08-26-2003, 12:11 PM
Thanks for very good suggestion, galactor! I will use LOTR as one of my references.

More suggestions?

Cheers
Braam

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