Bullseye
08-26-2003, 08:46 AM
I'm creating some pretty basic characters using poly modelling and maya 5 unlimited. The problem I am having is that I have lost my transform node for my objects in the channel box. I am fairly new to maya so it may be something simple like toggling it on or off that I may have done by accident.
For example I want to alter the number of subdivisions on my proxy smooth, but I cant get to the transform node to make the change. I also was unable to alter the number of subdivisions when I created my initial poly cube to begin with. Just wondering if there is an easy way to get my transform nodes back for objects and such. Oh also I did not delete history on any of the objects, but is there some setting that automatically deletes history of an object after you create it?
Thanks,
Bull
For example I want to alter the number of subdivisions on my proxy smooth, but I cant get to the transform node to make the change. I also was unable to alter the number of subdivisions when I created my initial poly cube to begin with. Just wondering if there is an easy way to get my transform nodes back for objects and such. Oh also I did not delete history on any of the objects, but is there some setting that automatically deletes history of an object after you create it?
Thanks,
Bull
