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neonghost
08-26-2003, 05:39 AM
this may be a stupid question, but it is one which has bothered me for some time. How can I achieve a _smooth_ infinite loop (something like an align to a circular spline looping several times) with the standard timeline? Trying to use a ramp up function comes close, but the loop border always holds the last value for the duration of the frame, resulting in a pause whenever the revloution begins again. This is driving me nuts, as I shouldn't have to use xpresso to do something so simple.

Per-Anders
08-26-2003, 06:13 AM
set up all the animation, then only render to thelast frame -1

neonghost
08-26-2003, 06:17 AM
the pause is on a per sequence loop basis, with multiple loops within the animation, in terms of curves, the timeline just can't recognize that 100%=0%

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