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gmask
08-26-2003, 01:57 AM
The LEGMAN:

The legman's deformity was being born with legs for arms and arms for legs. The circus was going to call him "Mr. Legs for Arms" but the inside joke about `ole leggie` being a legsman stuck (`ole leggie` is what the carnie's call him ) . Legman's deformity is rumored to have been caused by the spell of a witch doctor that was cast on his mother because she had washed the feet of another man. Unfortunately for `ole leggie` his mother never suffered from the spell other than giving birth to him. Soon after he was left with a traveling Gimp show and the rest is history.


I drew this in 1989. I guess it was probably inspired by Joel Peter Witkin. In order to stay within the rules I need to make him non-symmetrical and give him something to hold. I was thinking of having him balancing or operating some kind of device with his hands or feet. I might give him a loin cloth otherwise I don't really need to worry about clothing.


http://www.gmaskfx.com/legman/Legman.jpg

gmask
08-26-2003, 04:14 AM
Here's the first image of the WIP. I'm roughing out the anatomy with spheres.

http://gmaskfx.com/legman/legmantorso.jpg

gmask
08-26-2003, 05:04 AM
Here's the legs.. they still need work.


but I think I figured out that Legman is perched on a swing in a giant birdcage. I dunno if that counts as him holder something though?

http://www.gmaskfx.com/legman/legmanlegs.jpg

gmask
08-26-2003, 06:43 AM
Your basic bird freak..

http://gmaskfx.com/legman/legmanbird.jpg

JamesMK
08-26-2003, 07:05 AM
That's freaky, allright... Interesting roughing method.

Lordrych
08-26-2003, 01:23 PM
wow, looks great what do you do after you get the rough together you melt all the spheres together? kinda like metaballs?

Lordrych

gmask
08-26-2003, 05:11 PM
Originally posted by Lordrych
wow, looks great what do you do after you get the rough together you melt all the spheres together? kinda like metaballs?


I could boolean them together and do a smooth but that's NOT what I was actually planning to do.

<<EDIT.. actually I played around with union and smooth abit and it's problematic and would make cleaning up the geometry a nightmare.

Amer
08-26-2003, 06:13 PM
interesting method indeed!

one small critique however... I would imagine that his tricep muscles would be a lot bigger than that, seeing that they carry all that weight around... looks really wrong now, likr he suddenly woke up and found his limbs switched, as opposed to being born that way.

gmask
08-26-2003, 06:29 PM
Originally posted by Amer
interesting method indeed!

one small critique however... I would imagine that his tricep muscles would be a lot bigger than that, seeing that they carry all that weight around... looks really wrong now, likr he suddenly woke up and found his limbs switched, as opposed to being born that way.

Yeah the forearms are a bit spindlely as well.

gmask
08-26-2003, 08:16 PM
New more powerful arms

http://gmaskfx.com/legman/legmanbird_1.jpg

JamesMK
08-26-2003, 09:34 PM
This is hands down the weirdest thing I've seen in a long time! Not only the model, but the technique and the look of this last render... :surprised

That just HAS to be a good sign... !

gmask
08-26-2003, 11:03 PM
Originally posted by JamesMK
This is hands down the weirdest thing I've seen in a long time! Not only the model, but the technique and the look of this last render... :surprised

That just HAS to be a good sign... !

LOL.. I take it as good sign.. FYI the rendering technique is just me screwing around with the screen capture in Photoshop. The rendering shall be more or less photoreal and witkinesque.

Cartesius
08-26-2003, 11:21 PM
Yup, this is really strange and thus very, very interesting! You just got yourself a subscriber :)

/Anders

swag
08-26-2003, 11:43 PM
roughing with spheres - thats very nice way gmask finding the right edge loops is now much easier (poly) - u going with nurbs patches (old school) or poly´s after roughing?

gmask
08-26-2003, 11:49 PM
Originally posted by swag
roughing with spheres - thats very nice way gmask finding the right edge loops is now much easier (poly) - u going with nurbs patches (old school) or poly´s after roughing?

I haven't decided yet.. I may go with nurbs at first until I get the topology more or less laid out as edge loops are no fun in Maya.

What do you mean by "finding the right edge loops is now much easier (poly)".. maybe I has missed something?

Then I will convert them to polys and either use a smooth proxy or convert to sub-d.

swag
08-27-2003, 12:12 AM
your nurbs spheres represents the skeletal muscles of your model and when you looping the muscles you have very nice deformation when animation - the skinning is much easier with nice loops :)

gmask
08-27-2003, 12:37 AM
Here's Leggie in his cage. He'll be wearing a birdbeak mask .... I think that qualifies as clothing? Does standing on his hands count as holding something?

http://www.gmaskfx.com/legman/LegmanFG.jpg

gmask
08-27-2003, 01:40 AM
Aww.. just screwing around with the environment..

http://gmaskfx.com/legman/LegmanFG_2.jpg

gmask
08-27-2003, 07:22 AM
So I've started converting the model from spheres to surfaces..

After deciding on topology I am tracign the live surface of the spheres with curves. Then I loft the curves into a poly surface , then combine the lofts and merge edges. The final step is converting to Sub-D.

http://www.gmaskfx.com/legman/torso.jpg

JamesMK
08-27-2003, 08:09 AM
Continues to be most intriguing... At first, I had a feeling that all these steps put together would constitute quite a lot of overhead - but on second thought I assume you'll get that time back because you will not have to do a lot of poly-tweaking afterwards. And the spanking clean topology makes any necessary tweaking a breeze... Hmm, very good stuff...

Lordrych
08-27-2003, 01:50 PM
Wow, and it even turns out to be pretty close to correct anatomy. Alright i am loving this!!!!

Rych

kotter
08-27-2003, 04:08 PM
verry impressive...

keeping my eye on this thread...

gmask
08-27-2003, 05:13 PM
Originally posted by JamesMK
Continues to be most intriguing... At first, I had a feeling that all these steps put together would constitute quite a lot of overhead - but on second thought I assume you'll get that time back because you will not have to do a lot of poly-tweaking afterwards. And the spanking clean topology makes any necessary tweaking a breeze... Hmm, very good stuff...

Thanks! :beer:

Planning out the topology is the trick as it will prevent any horrendous poly issues down the line. Tracing with curves is the most tedious part but it's really not that bad...it's actually kind of fun! You can even edit the curves and it will continue to update even after the surface has been been converted to Sub-D. The only Tweak I made to the polys was along the rib cage.. I collapsed a couple of edges so that the resulting Sub-D would be less messy.

gmask
08-27-2003, 06:49 PM
Okay here's this mornings progress.. The seam on the chest is a little off.. Okay I have to work on other things for awhile then maybe I can sneak back to this :cool:


http://www.gmaskfx.com/legman/torso2.jpg

Bluemilk
08-28-2003, 12:03 AM
Amazing technigue, kinda like z spheres but not.
Perhaps he should have a perch?

gmask
08-28-2003, 12:10 AM
Originally posted by Bluemilk
Amazing technigue, kinda like z spheres but not.
Perhaps he should have a perch?

Hehe.. I was thinking the same thing about Zbrush..but I still haven't been able to get used to that program.

I was definately thinking perch.. the cage isn't working for me yet. It'll have to be a substantial perch.. he's a heavy bird but you wouldn't know anything about heavy ;)

I'm trying to keep that influence of Witkin so I need to think of something that has that kind of whimsy (for lack of a better word).. like maybe a perch made of pipes that is mounted on some sort of crude cart.

JamesMK
08-28-2003, 06:14 AM
I like the feel of that volume so far:
Meaty!
Fleshy.
Somewhat tactile.

gmask
08-28-2003, 07:10 AM
Okay here's the arms so far... the joining at the hip needs some work still I think

http://www.gmaskfx.com/legman/torsoarms.jpg

trthing
08-30-2003, 03:06 AM
I must say it is a rather unusual techinique of yours: could you please elaborate your 6 steps a little bit more for this little humble admirer?

And the result is nothing less than brilliant. :applause:

gmask
08-30-2003, 03:34 AM
Originally posted by trthing
I must say it is a rather unusual techinique of yours: could you please elaborate your 6 steps a little bit more for this little humble admirer?

And the result is nothing less than brilliant. :applause:

Well I guess you could pretty much do this in any app but Maya has a feature called a live surface that makes this process easy.

Basically making a surface live lets you draw curves on it... in other programs you might have to snap the points in the curve to existing vertices which is a drag.

So my approach is this.. in a clay like fashion I add little balls of clay to fill out the form in an additive scultping technique or in this case primative spheres. I elongate and scale them to better fit the surfaces and in some cases grab CV's and move them around.

I have a background in sculpture and figure drawing so this process is really intuitive for me.

Then keeping the resulting topography in mind I start to work out patches that flow with the musculature. Then loft those into a polygonal surface.

From there you combine and merge the edges on the patches and then eventually convert the surface to Sub-D to smooth it out.

I will probably use Artisan to further sculpt the resulting surfaces.

Really I think the key is to know your topology.. if you get off on the wrong foot fixing the problems can easily take more time than just restarting and area of the model.

JamesMK
08-30-2003, 08:45 AM
I guess the problem now is deciding if the inner workings of the lower part of the torso is supposed to be similar to shoulders or similar to hips? How are you planning to handle it?

DeathBrain
08-30-2003, 10:15 PM
Great modeling techniques Gmask....:thumbsup:

eYadNesS
08-30-2003, 10:18 PM
Very nice muscles :)

gmask
08-30-2003, 10:19 PM
>>>I guess the problem now is deciding if the inner workings of the lower part of the torso is supposed to be similar to shoulders or similar to hips? How are you planning to handle it?

Well I guess more like hips..otherwise I would have to twist the arms around like the Pelvis was an upside down set of shoulders. I haven't really been thinking about rigging if that's what you mean other than for posing.

I guess my biggest concern is how beleivable is the connection of the arms to the hips?

>>>Great modeling techniques Gmask....

Thanks :blush:

gmask
08-30-2003, 10:19 PM
Originally posted by eYadNesS
Very nice muscles :)

Thanks :blush:

gmask
08-31-2003, 12:17 AM
The thighs need more work..

http://www.gmaskfx.com/legman/legman_1.jpg

gmask
08-31-2003, 12:56 AM
A slightly heavier Legman

http://www.gmaskfx.com/legman/legman_2.jpg

JamesMK
08-31-2003, 06:54 AM
You're making good progress! It starts to become clear that there's something very wrong going on here (in the right kind of way!) when one tries to make sense of this character.

It's a bit like looking at an optical illusion. I mean this in the best possible way. I'm really looking forward to see this one finished.

My question about pelvis vs shoulders earlier was just about appearance rather than rigging - but I see now how you figured it would be. I guess it's the best solution. :thumbsup:

gmask
08-31-2003, 11:31 PM
Here's the hand in progress.. I had to abandon the sphere rough version and make them freeform.

http://www.gmaskfx.com/legman/legman_hand.jpg

gmask
09-02-2003, 12:22 AM
His feet..


http://www.gmaskfx.com/legman/legmanfeet.jpg

gmask
09-02-2003, 02:24 AM
Revised hands

http://www.gmaskfx.com/legman/legmanhands.jpg

gmask
09-02-2003, 03:45 AM
Legman to date

http://www.gmaskfx.com/legman/Legman_3.jpg

JDex
09-02-2003, 03:49 AM
That is "freak"in crazy, gmask...

All I want in life is to see a walk cycle... I would probably watch it in a loop, until my head explodes...

Great job so far :thumbsup:

p.s. - is it just me or does anyone else think it looks a bit like a chicken?

gmask
09-02-2003, 03:59 AM
Originally posted by JDex
That is "freak"in crazy, gmask...

All I want in life is to see a walk cycle... I would probably watch it in a loop, until my head explodes...

Great job so far :thumbsup:

p.s. - is it just me or does anyone else think it looks a bit like a chicken?

LOL.. well I may have a surprise in store for you eventually but it's not a walk cycle.

Yeah he is birdlike.. it wasn't intentional but what the hey!

JDex
09-02-2003, 04:08 AM
I'm walking on my hands with anticipation!!! :drool:

psst, do a walkcycle, pass it on.

OZ
09-02-2003, 03:44 PM
BLUARG!!! HORRIBLE!!!!;) .....gosh!.....freeekeeee! A LOT FREEEEKEEEEE!!!!:argh: :twisted: U are kraze!

JamesMK
09-03-2003, 07:19 AM
Hey, gmask - it's starting to look DARN good now! And, yes, a walkcycle would be really interesting to see :D

gmask
09-07-2003, 11:20 PM
Current skin texturing test..

http://www.gmaskfx.com/legman/LegmanSkin.jpg

eYadNesS
09-08-2003, 12:19 AM
Good Work gmask :thumbsup:

JamesMK
09-11-2003, 11:08 PM
*tick tock tick tock*...

:D

gmask
09-11-2003, 11:12 PM
Originally posted by JamesMK
*tick tock tick tock*...

:D

I actually did some work on his "vehicle" today.. still he needs a head..maybe some shorts or a loin cloth.

JamesMK
09-11-2003, 11:31 PM
Loin cloth is good. I'm actually thinking about that very same solution... A fall-back plan at least, if I run out of time (like as if I'm not going to do that...)

Ionized
09-16-2003, 06:15 AM
My god... it's horrible!!! I like it!:scream:

Very original and in theme with the contest. Are you going to texture it?

Beechdbum
09-19-2003, 03:06 PM
Originally posted by JDex

p.s. - is it just me or does anyone else think it looks a bit like a chicken?
my god thats exactly what i was thinking

looking great cant wait to see it finished

gmask
09-22-2003, 06:42 AM
Well well by the skin of my teeth.. here he is at last.. I promise to do an animation of him.

http://www.gmaskfx.com/legman/Legman_Final.jpg

JamesMK
09-22-2003, 07:02 AM
Turned out really really good! And I love that tricycle too! And you should see a dentist about that skin on your teeth, doesn't sound normal ;)

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