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pananag
01-10-2010, 10:07 AM
I'm trying to create a normal map of a high poly mesh. I have created a low poly copy and then I select the high poly first and then the low poly (by Shift-right click). Bake options are set to normals,tangent,selected to active. When I press BAKE I get the result of the image.

Why this grey area appears?
http://img695.imageshack.us/img695/6893/greyarea.jpg

fktt
01-10-2010, 03:12 PM
I think I've had this same problem once,
cause was that I baked over an earlier bake of 32bpc* displacement map.

in the uv image editor, try making a new image (image > new),
and saving the file to disk before you bake on it.

if that doesn't help, try playing with the bias setting in the bake properties.



bpc = bits per channel.

pananag
01-10-2010, 05:45 PM
I think I've had this same problem once,
cause was that I baked over an earlier bake of 32bpc* displacement map.

in the uv image editor, try making a new image (image > new),
and saving the file to disk before you bake on it.

if that doesn't help, try playing with the bias setting in the bake properties.



bpc = bits per channel.

I've tried everything you suggested but to no avail. Any other ideas?

fktt
01-10-2010, 06:15 PM
Only idea left is that it's a bug with your specific blender version,
may I ask which version your using?

PolecatIV
01-10-2010, 09:08 PM
Maybe I'm wrong, but anyway... have you got all the normals pointing outside the mesh?

pananag
01-10-2010, 11:03 PM
Solved! The problem was that my mesh had more than one UV Textures (I was experimenting with projection painting) I had forgotten to erase.When I erased them, the problem was gone.

Thanks everybody for their help.

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