Exerted
01-09-2010, 05:49 PM
Hello to everyone and would like to firstly say thanks for taking the time to read as well as any replies that are made, and would like to apologize for such a long first post.
I would like to use the first paragraph to explain a little about myself and the situation I am currently in. I'm currently taking computer arts under consideration as a course, however to be more specific my interests focus more upon 3D Modeling for computer games. I'm currently sixteen years old and I have several questions that I have had trouble finding answers for and am hoping that I can gain any information here that will help me. Firstly I would like to state that I live in the United Kingdom where the education system progresses through a large portion of subjects for GCSE examinations, followed by A-Levels which eventually gain entry into university. I'm currently in my first of two years of A-levels where my subjects are Maths, Physics, Chemistry and ICT. Regrettably, I did not take any art-related subjects as one of my GCSE's which evidently has had an effect on my A-Level choices. This is due to my original hope of taking a career more focused on computer programming, however I have reached a split between the two career paths and I am more inclined to move into computer arts. It would be highly beneficial for me to receive feedback from any professionals on this matter, particularly anyone related to 3D modeling in the computer games industry.
1) Is it too late to start now? Obviously not having any previous education or support in computer arts or any art for that matter I believe maybe I'm at quite a disadvantage. If I begin now through online tutorials and ongoing practice with 3D modeling would that be enough to 'catch-up', despite me only having 2 years to do this?
2) Do I actually need Art as a subject to progress/gain entry to universities? I am not quite sure as to whether or not universities or art schools require you to have taken Art as a core subject in either your GCSE's (high-school) or A-Levels (2 years between high-school and university). Would they accept self-taught and proven talent or do they require education in these subjects at school, with given grades and examination results and whatnot.
3) Do I even require skills such as drawing on paper to progress in 3D Modeling? In comparison to students at my current age that have taken art as a core subject, I wouldn't say my drawing skills are exactly brilliant. I imagine if I wanted to work in the games industry I would need to be able to draw on paper at a high standard despite specializing in 3D Modeling, but is it actually true that I need to be able to draw on paper as well as be able to participate in 3D Modeling on industry level? Could I improve to the drawing standard of other students, self-taught, to the standard of other students by the time I'm 18 (in two years)?
4) Where do I start? I don't have an income and I am unable to afford any books, guides etc. so what can I do? Do I even need books and guides, or is it possible that this area could be completely self-taught (I understand there are several free guides on 3D Modelling, but will this on it's own still be enough in comparison to prepared college books?) What software can I use, how can I gain more information on 3D Modeling and techniques used in the computer games industry?
Once again I'd like to thank you for taking the time to read and in advance for any replies. Thanks!
I would like to use the first paragraph to explain a little about myself and the situation I am currently in. I'm currently taking computer arts under consideration as a course, however to be more specific my interests focus more upon 3D Modeling for computer games. I'm currently sixteen years old and I have several questions that I have had trouble finding answers for and am hoping that I can gain any information here that will help me. Firstly I would like to state that I live in the United Kingdom where the education system progresses through a large portion of subjects for GCSE examinations, followed by A-Levels which eventually gain entry into university. I'm currently in my first of two years of A-levels where my subjects are Maths, Physics, Chemistry and ICT. Regrettably, I did not take any art-related subjects as one of my GCSE's which evidently has had an effect on my A-Level choices. This is due to my original hope of taking a career more focused on computer programming, however I have reached a split between the two career paths and I am more inclined to move into computer arts. It would be highly beneficial for me to receive feedback from any professionals on this matter, particularly anyone related to 3D modeling in the computer games industry.
1) Is it too late to start now? Obviously not having any previous education or support in computer arts or any art for that matter I believe maybe I'm at quite a disadvantage. If I begin now through online tutorials and ongoing practice with 3D modeling would that be enough to 'catch-up', despite me only having 2 years to do this?
2) Do I actually need Art as a subject to progress/gain entry to universities? I am not quite sure as to whether or not universities or art schools require you to have taken Art as a core subject in either your GCSE's (high-school) or A-Levels (2 years between high-school and university). Would they accept self-taught and proven talent or do they require education in these subjects at school, with given grades and examination results and whatnot.
3) Do I even require skills such as drawing on paper to progress in 3D Modeling? In comparison to students at my current age that have taken art as a core subject, I wouldn't say my drawing skills are exactly brilliant. I imagine if I wanted to work in the games industry I would need to be able to draw on paper at a high standard despite specializing in 3D Modeling, but is it actually true that I need to be able to draw on paper as well as be able to participate in 3D Modeling on industry level? Could I improve to the drawing standard of other students, self-taught, to the standard of other students by the time I'm 18 (in two years)?
4) Where do I start? I don't have an income and I am unable to afford any books, guides etc. so what can I do? Do I even need books and guides, or is it possible that this area could be completely self-taught (I understand there are several free guides on 3D Modelling, but will this on it's own still be enough in comparison to prepared college books?) What software can I use, how can I gain more information on 3D Modeling and techniques used in the computer games industry?
Once again I'd like to thank you for taking the time to read and in advance for any replies. Thanks!
