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Stefanlp
01-09-2010, 04:51 AM
Ok, so i am doing a little project, which requers animating a character, since i've never rigged before i thought you guys could help me :),

Ok so, here is how i set the bones

http://i43.photobucket.com/albums/e375/stefan1124/Untitled.png

By the way my character, is made from one mesh...,


then i put the phisique modifier, and when i click the attach to node button, nothing happens, no window, no message nothing

http://i43.photobucket.com/albums/e375/stefan1124/Untitled1.png

so right now i am stuck at this, can you guys help me?

PEN
01-09-2010, 02:05 PM
Get rid of Physique and use Skin instead. Skin is far better and I'm not sure why the Max tutorials always point people to Physique.

PEN
01-09-2010, 02:07 PM
The other thing is you are still in Sub Object Vertex mode at the Editable Mesh level. Turn off all Sub Object levels so that the whole model is passed up the stack to the Skin modifier.

scrimski
01-09-2010, 02:09 PM
You should adjst the rig before skinning. Arms, hip and shoulders look completely off.

MattRennie
01-11-2010, 04:55 PM
yes you definately want to adjust your arms and hands - you have the arms modeled with bends in them so you need to get the skeleton to respect this. One of the MOST important things you can do is making sure that the pivots of your joints are placed exactly in the right place in your mesh. Do this right and you will literally save yourself days of pain later.

dunkelzahn
01-11-2010, 09:23 PM
They are right, clavicle, shoulder, elbow and finger bones are way off your mesh. They need adjusting in the Biped figure mode.

Also, your mesh is very dense (in polygons), it might be bit much to skin for the beginning. If you do skin it, take your time, youīre gonna need it. Position your skinning areas of influence (The "Bubbles") and adjust them one by one before skinning by hand.

And BTW: Hands are a pain in the a** ;)

Have fun

Chris

Stefanlp
01-11-2010, 10:03 PM
They are right, clavicle, shoulder, elbow and finger bones are way off your mesh. They need adjusting in the Biped figure mode.

Also, your mesh is very dense (in polygons), it might be bit much to skin for the beginning. If you do skin it, take your time, youīre gonna need it. Position your skinning areas of influence (The "Bubbles") and adjust them one by one before skinning by hand.

And BTW: Hands are a pain in the a** ;)

Have fun

Chris

Well i know that my biped is a mess but i couldn't find how to add more bones to the hand so i can match it well :cry:

Stefanlp
01-12-2010, 03:33 AM
http://i43.photobucket.com/albums/e375/stefan1124/Untitled-1.png

http://i43.photobucket.com/albums/e375/stefan1124/Untitled1-1.png

http://i43.photobucket.com/albums/e375/stefan1124/Untitled2.png

Thanks all you've helped me alot, but know i can't find how to work with the envelope tool

dunkelzahn
01-12-2010, 07:32 AM
Okay, donīt panic.

Thatīs the first rule. You picked a model which is quite hard to rig, so thatīs how itīs going down. IMO Iīd pick something easier, more low.poly first. This will help you gain the neccessary experience in Rigging/Skinning/Biped.

Once you pass the first basic steps and you want to know more about Biped and basic Rigging, check out this book:

http://www.amazon.com/3ds-Animation-Biped-Michele-Bousquet/dp/0321375726/ref=sr_1_1?ie=UTF8&s=books-intl-de&qid=1263284942&sr=8-1

If you have mastered the basics and want to know more about advanced rigging techniques, then buy these DVDs:

https://www.cg-academy.net/es_catalog/product_info.php?cPath=22_40&products_id=41&osCsid=nadve0rrgi1128talkn6i446681dl6ho

Have fun

Chris

Stefanlp
01-12-2010, 05:33 PM
Okay, donīt panic.

Thatīs the first rule. You picked a model which is quite hard to rig, so thatīs how itīs going down. IMO Iīd pick something easier, more low.poly first. This will help you gain the neccessary experience in Rigging/Skinning/Biped.

Once you pass the first basic steps and you want to know more about Biped and basic Rigging, check out this book:

http://www.amazon.com/3ds-Animation-Biped-Michele-Bousquet/dp/0321375726/ref=sr_1_1?ie=UTF8&s=books-intl-de&qid=1263284942&sr=8-1

If you have mastered the basics and want to know more about advanced rigging techniques, then buy these DVDs:

https://www.cg-academy.net/es_catalog/product_info.php?cPath=22_40&products_id=41&osCsid=nadve0rrgi1128talkn6i446681dl6ho

Have fun

Chris

But, i am doing this for a project, i have about a month.....

MattRennie
01-13-2010, 08:16 AM
OK some quick tips then. Have a look in the help files for max - these are really quite good and will at the very least show how you add more fingers (go into the biped panel in figure mode and there is a structure section which allows you to set number of fingers etc).

Secondly, you REALLY need to have a more optimised model (if for some absurd reason your final version needs to keep the current polycount we can solve that later). Have a look at some anatomy pictures, specifically the type which show a human body with the skin -peeled off; i.e. allowing you to see hwo the muscles flow. If you then removed edges and verts from your mesh in the edit poly modifier, so that your have reduced the vert count and flow on the model so it has some semblance of muscle flow your skinning will go a lot easier.

Once youve then managed to skin your character, if you DID need to keep the original model you can merge a copy of that mesh into your scene and skinwrap it to the optimised version which you skinned which will give you an almost complete skinned version of the high res one and you will then just have a little bit of cleanup on it once you click convert to skin.

Stefanlp
01-29-2010, 06:42 PM
ok, so since i didn't have lower poly copy, i took another model, now everything is fine except the model doesn't want to move after i skin him

Egeman
01-30-2010, 04:47 AM
stefan, how many poligon you have for skinning!!! it seems too much, you make your job mor difficult than expected...

Stefanlp
01-31-2010, 12:36 AM
I took another model, this one doesn't got that many poligons

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