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View Full Version : Mesh breaking apart?


Dusek
01-08-2010, 03:55 PM
After I've worked on a mudbox mesh for a while (a couple hours, maybe) it often starts to break apart, like so:

http://dl.dropbox.com/u/3677532/mudbox.jpg

I can sort of fix it with smoothing, but it's a pain in the ass. At first I attributed it to GFX card overheating, something that's given me trouble in other apps in the past, but I loaded this up right after turning on my PC and it happened right away.

oglu
01-08-2010, 04:05 PM
thats only a viewport bug... your mesh is still in one piece...
are you working with mudbox 2010 sp1 and latest graphics driver..?

Dusek
01-08-2010, 04:19 PM
Oh good, thanks. I'm still using 2009, should I update?

oglu
01-08-2010, 05:05 PM
jup if you have the money.!

Dusek
01-10-2010, 08:17 PM
I'll make sure to do that :)

I have this other problem, now--this is the first time I've tried to extract a normal map, and while the hipoly and lowpoly meshes look okay to me, the result's got some ugly seams all over it:

http://dl.dropbox.com/u/3677532/norm1.jpg
http://dl.dropbox.com/u/3677532/norm2.jpg
http://dl.dropbox.com/u/3677532/norm3.jpg

Dusek
01-10-2010, 09:28 PM
Pretty nasty in this area particularly:
http://dl.dropbox.com/u/3677532/norm4.jpg

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