View Full Version : Environment: Corn Field
Max5, Shag:hair, Brazil Renderer, Photoshop 7.0
In case the pictures won't show properly, here's a link:
http://www.3dluvr.com/themeny/temp/cornfield/cornfield.htm
Pic1 (original render)
http://www.meny3d.co.uk/temp/cornfield/CornField1.jpg
Pic2
http://www.meny3d.co.uk/temp/cornfield/CornField2.jpg
Pic3
http://www.meny3d.co.uk/temp/cornfield/CornField3.jpg
Pic4
http://www.meny3d.co.uk/temp/cornfield/CornField4.jpg
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Pic5
http://www.meny3d.co.uk/temp/cornfield/CornField5.jpg
Tractor
http://www.meny3d.co.uk/temp/cornfield/TheTractor.jpg
House
http://www.meny3d.co.uk/temp/cornfield/TheHouse.jpg
Wireframe
http://www.meny3d.co.uk/temp/cornfield/CornField_Wireframe.jpg
gmask
08-25-2003, 08:24 PM
Very nice.. has that Andrew Wyeth kind of feel to it..
Very nice - I'm scared to ask how many polys that was!
Dreamwave
08-25-2003, 09:15 PM
very nice, it reminds me of Signs!
ADiSH
08-25-2003, 10:17 PM
great work, keep it up:applause:
McSpirit
08-25-2003, 10:21 PM
I like number 2 the most.. How did you place the corn-plants ?
Really nice work :thumbsup:
Thanks gmask, that's a real compliment!
WQP, not that much... 301306 polygons.
Dreamwave, another great compliment :)
ADiSH, thank you.
McSpirit, i prefer the 2nd also.
i attached top view of the scene where you can see the layout of the plants.
Voursez
08-26-2003, 12:05 PM
Wow! Incredible! I really like Pic 4. And very great models to!
Philours
08-26-2003, 12:10 PM
Very nice and detailed work.
I love it !
:buttrock:
|[FXP]|
08-26-2003, 12:27 PM
Very nice work! :beer:
What was the render time on that puppy?
Bayaron
08-26-2003, 12:39 PM
good job!
friendlymike
08-26-2003, 12:39 PM
needs children with chop-knife-thingies...
Great J.O.B:
cachecol
08-26-2003, 01:26 PM
very nice.....
i really enjoy your work....:thumbsup:
pic 4 looks very good
Milho
08-26-2003, 01:34 PM
2nd one!
Very cool. How do you combine brazil with shag? Is it composited? I thought you can't render shag in brazil by default?
:beer:
wow.. nice and great work... welldone!!!:applause:
kr3ml
08-26-2003, 03:17 PM
I always love your work :thumbsup:
Garma
08-26-2003, 03:18 PM
very good. it's a pity you don't see too much detail on the vehicle in the final render.. You did a great job on it. I like the style too :thumbsup:
graffb
08-26-2003, 03:23 PM
Amazing!
Really nice work!
Draco-84
08-26-2003, 03:33 PM
Very well done!
Pic 3 is my personal fav...it gives it that early-morning-mist feel.
Nice job! :thumbsup:
mattregnier
08-26-2003, 04:55 PM
Wow someone finally modeled most of my state! :D
KapsuL
08-26-2003, 05:13 PM
great jobbb :)
:beer:
akela
08-26-2003, 05:35 PM
Hey Meny! Very very nice artwork :) I like it very much... but seems that you got troubles deciding wich version its the final... well, as others said, I like the second over the others because of the warmer tones in the corn, though I also like the brighter sky in the 4th... a blend of the warm-tones-corn with the a-little-more-brighter-sky would be nice :thumbsup:
I liked also your scene composition, very smart and clean :)
By the way... I tried with the 4th pic (with 50% opacity / soft light) over the 2nd, just to explain what I was talking about...
visualboo
08-26-2003, 05:57 PM
Originally posted by mattregnier
Wow someone finally modeled most of my state! :D
HAHAHAHAHA..... ;)
very nice job. :thumbsup: why not add on some birds?
mattregnier
08-26-2003, 08:25 PM
Originally posted by visualboo
HAHAHAHAHA..... ;)
we could do this like the old bo jackson nike adds...
boo knows cornfields :)
Aside from the Indiana = cornfields humor, this pic perfectly captures about 90% of the landscape in Indiana very nicely. The old wooden shed, and the tractor...the only thing I would suggest is maybe model a silo, most farmhouses (even the older ones) usually have some type of grainhouse/silo. The water tower looks really great, and the texturing is top-notch.
Cinematography
08-26-2003, 09:22 PM
Meny,
Excellent work!
My only nitpick:
There is a lot of nice detail in the tractor. Why not show off those details by moving it closer to the foreground?
:thumbsup:
Martin Andersen
08-26-2003, 09:44 PM
Nice.
Is is possible that you can say a word or two on eatch picture how the layers are composited in Photoshop... I guess you have a couple of layers with different kind of blend modes on :scream:
Like them alot :thumbsup:
agreenster
08-26-2003, 10:01 PM
There's no way you modeled and textured that tractor in 4 hours...
sherban
08-26-2003, 10:20 PM
hey Meni,
You made the cgtalk banners. congrats :beer:
Loved the colors and mood - but you know that.
see you tomorrow.
Quickdraw
08-26-2003, 10:22 PM
OH.............MY...............GOD!!!!!!!!!!!!!!!!!!!! You are not human!!!
Just fantastic! :thumbsup:
peterpro
08-26-2003, 11:29 PM
hey nice work,
I supervised the corn sequence for the movie alien hunter, and I decided to create highres corn for the foreground and low res polys on the background.
I'm curious as to how many polys the corn takes up.
It gets quite enormous fast even with low poly corn. =)
the solution was to render the corn, and put it on a flat poly reducing the poly count to well 3 (3 flat polys together like game trees)
Looks great, low poly.
although You could use brute force and have a zillion corns.
Does max have special instancing ability?
pete
Awsome texture job!!
parallax
08-26-2003, 11:38 PM
Very good, nice tone.
i'd break up the cornfield though. Its a bit uniform, i know its perfectly possible, but i think it might even be a tad more interesting if it wasn't that 'flat'.
It almost looks like holland, its THAT flat.
Just a minor thing though, maybe i'm just seaching for something to comment on. :scream:
sCM redruM
08-27-2003, 12:57 AM
F*CK!!!!!!!!!
How do you people do this sh*t?? I hate coming here and seeing work like this...People call pieces like this inspiration...I call them suicide clues..
Anyways, I got like 4 billion questions to ask...
What kind of lighting did you use??
How many textures were used??
Can you post the textures of the corn, I'd love to know how you textured that...
Do0d, I've seen your work alot, and I must say...You're the reason I hate opening up XSI and making terrible scenes...
You're easily the best 3D artist, I've ever seen...Congrats on another A+++ scene...
ruM's OUT...
wazza m
08-27-2003, 01:06 AM
wow! Super fast work with a great result. That shag-a-delic fur works a treat.
Wazza
yohann
08-27-2003, 02:33 AM
Pretty work!
It goes to be in Exposé 2?:applause: :applause: :applause:
:drool:
inframicrobe
08-27-2003, 02:48 AM
OMG!pertty!!!...:eek:
Jezait
08-27-2003, 04:02 AM
I love it. So much detail, well in a sneaky way.:wise:
davemcd
08-27-2003, 04:43 AM
Nice piece of work. I agree that number 2 is the best although as a previous poster said it would like nicer with a lighter sky (IMO). Another thing that i think could be improved slighly about the piece is that compositionally everything is just a littl too square.... I get a very unfirom and parrallel feeling to everything.... the buildings are side on... the tractors side on.... the corn... everything runs right to left etc... I think it would add so much more to the piece if things were a little more skew from each other. rotate the tractor slightly to give it some perspective. make the barn and the house (?) slightly offset from each other (rotation wise). Other than that i'd also like to see the building less square as well, old wood sags and twists... the roof can sag without it looking too cartoony.
All in all its a great piece. well done.
DaveMcD
JediKillr
08-27-2003, 06:34 AM
the corn tassles are incorrect.
they are not just straight up, they branch off like tree branches
\ |//
\|/
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not a very good representation, but you get the drift.
just a thought :)
very very nice other than that
HapZungLam
08-27-2003, 04:35 PM
omg, did you dupe those corns? or what other method you use for that?
the final product is awesome.
yes..please tell how the corn was made.
(modeling wise)
&
i'm very curious.
-a
shuwan
08-27-2003, 06:28 PM
OOOOOoooooooo.....nice work. I like the feel of the whole thing. The only thing I think( to me) I find a bit disturbing is the tractor(the name of that vehicle?) position. Looks flat partly I think it seems to be on the same level as the house. How about changing the angle a bit and shift the position??
WOW Thanks everyone!
So many comments! unexpected!
T H A N K Y O U for the front page!
|[FXP]| - It took about 3 hours to render it with Brazil.
needs children with chop-knife-thingies... (visualboo)
Good idea :)
Milho - Actually it's already possible to render Shag:hair with
Brazil so it is all rendered and not composited. the shag:hair
is not too noticeable. it apears between the raws of the corns.
i made this to fill up the gaps and make more thicket look to
the entire corn field.
Garma - You right but it was a choice i had to make. i actually
deliberatly created a low detailed tractor for that reason.
Wow someone finally modeled most of my state!
(mattregnier)
eh eh :D
I love your state!
You know, i searched the internet for good reference for this
picture but couldn't find something that i really could use has a guide.
so i used many pictures and combined each element (the
tractor, the building, the water tower etc) from different pictures,
it's really great to hear that i successfuly achieved the look :)
akela - You right, i did have hard time on deciding which version
is better. i also prefer the 2nd one.... i think.......
Thanx for the test you did. it looks great! i defently going to try it.
mjx - I decided not to include birds that might ruin the idea i tried
to acomplish which was the look of abandoned land or something
like that :)
Cinematography - I should try that.
Martin Andersen - The problem is that i didn't save the settings.
i just played spontaneously with the brightness and contrast, the
levels, hues. in some pictures i duplicated the layers, and played
with the blending. but a nice trick i learned is to blur alot
the top blended layer which give really nice results.
Thanks sherban!
peterpro - the low corn has 540 polygons and the high corn
has 3276 polygons but there are only a few in the two front rows.
the entire corns has 156842 polygons.
I actually thougt about putting texture of corn on a plane but
decided that i should first try using the models.
sCM redruM - Thank you so much man! it's really nice to hear
such great compliments!
I rendered it with Brazil and used only one omni light.
I used about 35 textures (not too much). the texture of the corn
is quite simple as you can see...
the material itself has falloff and opacity map that make the
edge of the leaf a bit transperent.
davemcd - I understand what you're saying and agree on most of
it. i tried to rotate the tractor but it looked wierd.
the wooden house need to be improve but it doesn't bother me
too much, but you right, the house looks abit squere and
unnatural.
HapZungLam, amp - I attached picture of the corn model.
I used edit poly to created the shape of the leaf. then i added
uvw mapping. after that i added bend modifier and played with
the limit effect to achive the fold shape of the leaf. i then added
meshsmooth and noise. i wanted to have an easily and better
control on the leaf bending and folding, that is the reason why i
didn't created the fold shape of the leaf with edit poly.
bobtilton
08-27-2003, 08:08 PM
Nice job! How difficult would it be to vary some of the corn textures in the foreground? On a second read, the blemish pattern gives it away pretty fast. I can't tell if you've varied the size/height of the stalks in your instancing, but maybe a smidgen more might help too?
It's a dang good picture!
akela
08-28-2003, 05:40 PM
Meny:
hey! other than the final photoshop post, your artwork doesn't need any intervention on the composition or modelling... I mean... I could agree with davemcd that the house (and the whole scene) may have an unnatural look, but I can't agree to call it a problem. That "unnatural look" is what I like the most... it looks like an acrylic painting... that's the "great good difference" ;) .
jennfuw
08-29-2003, 04:49 AM
I love this!!Good
:buttrock: :buttrock: :buttrock:
facial
08-29-2003, 07:11 AM
Well done.
just one comment here, it will looks more nature if you make thoes corn more random
great work.
:thumbsup:
facial
08-29-2003, 07:11 AM
well done :beer:
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