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davedoo
01-07-2010, 09:20 AM
Hi,
May I ask what is the best way to export model ( with UV & texture )
to Maya ? I tried to do it with a character I model but when open in Maya,
there is broken polys on certain part of the face, when I checked back in Modo, it was intact.
Also, it turned out the model scale size is very huge in Maya.
I'd appreciate for any reply and advise.

brianod
01-07-2010, 10:54 PM
Wes McDermotts book, "Real World Modo" has a good chapter on using Modo with Maya (and vice-versa). He describes his work flow for exporting between the two and the pitfalls to watch out for.

davedoo
01-08-2010, 05:22 AM
Appreciate for your reply. I'll try to find the book .

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