PDA

View Full Version : poly modelling Problem


TunnelLight
01-06-2010, 01:59 PM
Hi All,

I've been out of 3D for a while and am getting back into modelling again but i'm very rusty.

I have a rounded corner that I want to cut a hole in but I cant remember how to do it without it pinching. I've attached a picture to highlight my problem.

http://img.photobucket.com/albums/v11/playford/PinchCorner.jpg (http://img.photobucket.com/albums/v11/playford/PinchCorner.jpg)

Thanks
Mark

jaredr
01-06-2010, 08:26 PM
the pinching is happening because you added the edgeloops to faces that were not coplanar. If you add an extra section to the hole, you can bypass that.

http://i132.photobucket.com/albums/q20/jaredr122/edges.jpg

http://i132.photobucket.com/albums/q20/jaredr122/edges2.jpg

musashidan
01-06-2010, 10:14 PM
the pinching is happening because you added the edgeloops to faces that were not coplanar. If you add an extra section to the hole, you can bypass that.


Only problem with doing this though:is that you lose the true shape of the original curve.

TunnelLight
01-08-2010, 01:59 PM
Thanks for your replies.

I have now know that I just need to add more in the base mesh.

Thanks
Mark

CGTalk Moderation
01-08-2010, 01:59 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.