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TheOnlyAaron
01-06-2010, 01:29 PM
Hey everyone, I finished up a couple of scripts here and thought that I would share.

AE Position Exporter

The first script that allows the user to bring 3D positions from 3DS Max to After effects, both
static and animated.

http://aarondabelow.com/images/max_scripts/AEX_image.jpg
Download:
http://aarondabelow.com/max_scripts/AEX_v1.0.zip

To use this script and have your imported position data match your scene correctly, you will need to import your camera from max into AE. The best way to do this is to render your image, or images as an .RPF file format. After Effects can read this information (using the rpf camera import) and create a 3D camera that matches your scene in AE. You can then paste the keyframe data (Generated by this script) onto any object in AE that has its 3D position enabled. It is important to make sure your camera settings in AEmatch your camera in Max. For a walkthrough or any questions you can watch the demo video.
Watch:
http://www.youtube.com/watch?v=BxDUKTrnY6k


Debris Maker

And the second one is a Debris maker that creates several types of debris quickly with user defined levels of detail, irregularity and chaos.

http://aarondabelow.com/images/max_scripts/debris_maker_image.jpg
Download:
http://aarondabelow.com/max_scripts/Debris_Maker_v1.0.zip

This script is intended to be used for creating geometry for particle simulations or set dressing. It even can build a particle flow that has the newly generated objects loaded into it with some basic generation controls to save time. And I have a demo video for that as well.
Watch:
http://www.youtube.com/watch?v=kRi0eIFIwE0

Anyways let me know what you guys think, these are the first scrips I have 'released' so I'd love to hear what anyone has to say about them.
Thanks!

j83
01-06-2010, 02:50 PM
Very nice Aaron. Works rather well, and the particle addition is a very nice feature! :D Went through several of the options and haven't run into any issues. :)

martaaay
01-12-2010, 11:56 PM
Hey! That exporter toy is exactly what I'm looking for! How hard would it be to modify it to include rotation? I may look at it tonight. If I beat you to it, I'll post the modified script.

Thanks!

TheOnlyAaron
01-13-2010, 01:37 AM
I could take a look at including rotation, that would be pretty handy, I am a bit swamped at work for the next few days so I probably wont have a chance to visit rotations untill the weekend, If you happen to add that please post It and I'll include it in the script. Glad that this is what you were looking for! :D

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