View Full Version : Environment: Arches in the Morning (á la Roger Dean)
Kaprolactam 08-25-2003, 01:17 PM Do you remember the cover artworks of the "Yes" albums? I was always fascinated by Roger Dean´s wonderful paintings with their vibrant colors. Recently I looked through the record covers and wanted to scan one as a wallpaper for my desktop, but the quality was not satisfying. So I started to rebuild my favourite image in 3d and fiddled around with displacement and the toon shader until I was satisfied with the result:
http://www.kaprolactam.net/work/arches_morning_small.jpg (http://www.kaprolactam.net/work/arches_morning_1280.jpg)
(Click image for a bigger version)
Made entirely in XSI without any post in Photoshop or the like.
Hope you like it
Cheers
Paul
At the moment I finish the "mist" version of the same image, but the choice of colors is much more difficult than in the morning version. Stay tuned ;)
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Kaprolactam
08-25-2003, 01:53 PM
For those of you that don't know the original image:
http://www.hinchliffe.org/jon/graphics/rd%20arches-1morning.jpg
Since it is only an adaptation, I took the freedom to leave out the green part in the foreground.
This is good, why hasn't it got any replies?
Could you post a wireframe maybe? and some more details about how you achieved the look of the rocks.. thanks
Stewpot
11-30-2003, 11:36 PM
Hi Kaprolactam,
Comparing it with the original it looks as if it might benefit from a little post work. Try adding the smallest amount of noise.
l3d_davi
12-01-2003, 12:44 AM
post wireframe to see but looks cool :):thumbsup:
JoeBananas
12-01-2003, 12:49 AM
Nice! I think you've managed to recreate his style really well. It definitely has that Rodger Dean look.
I saw that bubble shaped 'yoda' style house he built once, it looked really good, but smaller than I thought it would be.
wgreenlee1
12-01-2003, 12:51 AM
pretty impresive
i agree about the noise
Seraph135
12-01-2003, 03:58 AM
Thats pretty cool! Nice job!
The colors are great and the style looks right on.
Liquidstudio
12-01-2003, 08:20 PM
Hey dude, this is nice man!
Its now my desktop I hope you dont mind?
Piata
12-01-2003, 11:04 PM
I rikey :thumbsup:
numlock
12-02-2003, 01:41 AM
:buttrock:
that rocks...very surrealism .like it:)
Looks great It would be really cool if you made the tree bigger and more like the original.
Kaprolactam
01-16-2004, 09:01 AM
Phew. Kinda forgot to look for replies. I mean, last time i looked there weren't any... ;)
As soon as I'm at home, I'll post a wireframe or two, and if I understand how I did it when I did it, I'll explain it. Some time has passed, you know?
Regards,
Kapro
Looks good, even better when you posted your reference. Close match. :thumbsup:
I bought my Dad two concert tickets to see the Yes anniversary tour this xmas. :) Hope it's good (I've never listened to them but he loves them).
Kaprolactam
01-16-2004, 04:22 PM
Here's the Wireframe:
http://komod.f5.fhtw-berlin.de/~Janssen/arches_wireframe.gif
How I did it:
The Main Thing is a Toon shader which basically says which color goes where, so there actually is no "real" lighting, it's merely a gradient that spreads from "normals pointing towards light source" to "normals pointing away from light source" and goes from yellow to orangeish-red to blue. The Shadows have a negative blue umbra color assigned, so they in fact darken the underlying materials, not just keep away the light. A blue fill light adds tonality in the shadows, and a white "rim-light" in the toon shader emphasizes the depth of the columns. Well, that's pretty much it. The rest is a procedural rock shader (from Dark Tree, I think) and displacement mapping. The environment is a plane and a sphere with the sky gradient and has a gradient alpha transition between the reflecting water material and the horizon/sky-colors assigned.
Regards,
Paul
Kaprolactam
01-16-2004, 04:26 PM
***edit***
Argh - where did that posting come from?
nobrain
01-16-2004, 05:25 PM
wheres the image, i see original, and wire but no rendered image. what happened to it?
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