View Full Version : Environment: Arches in the Morning (á la Roger Dean)
08-25-2003, 02:17 PM
Do you remember the cover artworks of the "Yes" albums? I was always fascinated by Roger Dean´s wonderful paintings with their vibrant colors. Recently I looked through the record covers and wanted to scan one as a wallpaper for my desktop, but the quality was not satisfying. So I started to rebuild my favourite image in 3d and fiddled around with displacement and the toon shader until I was satisfied with the result:
(Click image for a bigger version)
Made entirely in XSI without any post in Photoshop or the like.
Hope you like it
At the moment I finish the "mist" version of the same image, but the choice of colors is much more difficult than in the morning version. Stay tuned ;)
08-25-2003, 02:53 PM
For those of you that don't know the original image:
Since it is only an adaptation, I took the freedom to leave out the green part in the foreground.
This is good, why hasn't it got any replies?
Could you post a wireframe maybe? and some more details about how you achieved the look of the rocks.. thanks
12-01-2003, 12:36 AM
Comparing it with the original it looks as if it might benefit from a little post work. Try adding the smallest amount of noise.
12-01-2003, 01:44 AM
post wireframe to see but looks cool :):thumbsup:
12-01-2003, 01:49 AM
Nice! I think you've managed to recreate his style really well. It definitely has that Rodger Dean look.
I saw that bubble shaped 'yoda' style house he built once, it looked really good, but smaller than I thought it would be.
12-01-2003, 01:51 AM
i agree about the noise
12-01-2003, 04:58 AM
Thats pretty cool! Nice job!
The colors are great and the style looks right on.
12-01-2003, 09:20 PM
Hey dude, this is nice man!
Its now my desktop I hope you dont mind?
12-02-2003, 12:04 AM
I rikey :thumbsup:
12-02-2003, 02:41 AM
that rocks...very surrealism .like it:)
Looks great It would be really cool if you made the tree bigger and more like the original.
01-16-2004, 10:01 AM
Phew. Kinda forgot to look for replies. I mean, last time i looked there weren't any... ;)
As soon as I'm at home, I'll post a wireframe or two, and if I understand how I did it when I did it, I'll explain it. Some time has passed, you know?
Looks good, even better when you posted your reference. Close match. :thumbsup:
I bought my Dad two concert tickets to see the Yes anniversary tour this xmas. :) Hope it's good (I've never listened to them but he loves them).
01-16-2004, 05:22 PM
Here's the Wireframe:
How I did it:
The Main Thing is a Toon shader which basically says which color goes where, so there actually is no "real" lighting, it's merely a gradient that spreads from "normals pointing towards light source" to "normals pointing away from light source" and goes from yellow to orangeish-red to blue. The Shadows have a negative blue umbra color assigned, so they in fact darken the underlying materials, not just keep away the light. A blue fill light adds tonality in the shadows, and a white "rim-light" in the toon shader emphasizes the depth of the columns. Well, that's pretty much it. The rest is a procedural rock shader (from Dark Tree, I think) and displacement mapping. The environment is a plane and a sphere with the sky gradient and has a gradient alpha transition between the reflecting water material and the horizon/sky-colors assigned.
01-16-2004, 05:26 PM
Argh - where did that posting come from?
01-16-2004, 06:25 PM
wheres the image, i see original, and wire but no rendered image. what happened to it?
01-16-2006, 12:00 AM
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