X-PanDer
01-05-2010, 09:46 AM
Hi.
I am trying to create a flow that will spawn autumn leaves and letting them fall towards the ground.
As they hit the ground they must be rotated correctly and land on the flat side.
The thing is I have a scene with curbs and perhaps other obstacles, which the leaves must collide with and maybe land on.
So the function I'm really missing is the ability to check for future collisions and backtrack like 15 frames and then initialize the rotation so that it lands correctly.
I have just started developing scripts in particle flow, so that may be a solution too.
Does anyone know about a solution like the one I described or another way around?
Thanks in advance.
I am trying to create a flow that will spawn autumn leaves and letting them fall towards the ground.
As they hit the ground they must be rotated correctly and land on the flat side.
The thing is I have a scene with curbs and perhaps other obstacles, which the leaves must collide with and maybe land on.
So the function I'm really missing is the ability to check for future collisions and backtrack like 15 frames and then initialize the rotation so that it lands correctly.
I have just started developing scripts in particle flow, so that may be a solution too.
Does anyone know about a solution like the one I described or another way around?
Thanks in advance.
