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View Full Version : Force Max to render a point


Sinaz
01-04-2010, 09:22 PM
Hey all--

I am working on a maxscript tool to aid in some game development, and I'm trying to figure out if its possible to force the renderer to render individual pixels.

In application, if I were generating a cloud of objects, and some objects were too distant or small to show up in a normal render, I need them to somehow appear by virtue of a fixed identifier, such as an "X" like a point in the viewport does.

I don't need the script to pick and choose which objects need this identifier, I'd prefer they all have one, whether they naturally render or not.

JHN
01-05-2010, 10:44 AM
I think your best bet is to build a render effect. Look up "How To ... Develop a Vertex Renderer" in mxs help file.

Cheers,
-Johan

Sinaz
01-05-2010, 06:58 PM
Very helpful... all I needed was that point in the right direction.

Thanks.

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01-05-2010, 06:58 PM
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