ezekiel66
01-02-2010, 09:23 PM
I just recently bought my copy of modo and am experimenting with it. At work I am using XSI, and there is a very useful feature with the soft move tool that I was not yet able to reproduce using Modo (maybe it's simply not possible).
In XSIs move tool with activated falloff (similar to the 'Soft Drag'-Tool in Modo) there is a very useful option that can be activated called 'consider neighborhood'. Imagine you want to e.g. use the soft drag tool to open the closed mouth of a character. With the default behavior of the tool that would not be possible because you would simply move both the upper and lower lip together.
With the 'consider neighborhood' option activated in XSI the edge distance is taken into account. When you click on, lets say, the lower lip of the character the points of the upper lip would be very close to the lower lip, but when the edge distance of the connected vertices is taken into account - its a relatively long distance from the lower lip to the upper lip when you look at the edge loops - it is possible to move the vertices of the upper lip away from the lower lip without affecting the lower lip at all.
Is there an option for that in Modo that I have not yet come across, or maybe some plugin that implements that option?
In XSIs move tool with activated falloff (similar to the 'Soft Drag'-Tool in Modo) there is a very useful option that can be activated called 'consider neighborhood'. Imagine you want to e.g. use the soft drag tool to open the closed mouth of a character. With the default behavior of the tool that would not be possible because you would simply move both the upper and lower lip together.
With the 'consider neighborhood' option activated in XSI the edge distance is taken into account. When you click on, lets say, the lower lip of the character the points of the upper lip would be very close to the lower lip, but when the edge distance of the connected vertices is taken into account - its a relatively long distance from the lower lip to the upper lip when you look at the edge loops - it is possible to move the vertices of the upper lip away from the lower lip without affecting the lower lip at all.
Is there an option for that in Modo that I have not yet come across, or maybe some plugin that implements that option?
