View Full Version : unwrapping models in max
cinefx007 08-25-2003, 12:48 AM how do i split up my models in the uv texture editor like in maya?
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Dave Black
08-25-2003, 01:26 AM
There are several ways, though all are listed in the manuals. Have a look through the tutorials and then let us know if you still don't understand.
-3DZ
:D
cinefx007
08-25-2003, 03:10 AM
i just moved i dont have them on me
Dave Black
08-25-2003, 03:49 AM
Press F1
Or use the tutorials that are part of the software.
-3DZ
:D
TheWriter
08-25-2003, 05:14 AM
I tend to only uv map by using the unwrap uv modifier. But there are other ways, that seem a bit too complex for me. I dont understand myself why some people break apart their objects into a billion other pieces, just to recombine them when unwrap should do?
cinefx007
08-25-2003, 02:20 PM
i see what your saying so 3dmax sucks for mapping
Dave Black
08-25-2003, 03:07 PM
Actually, max has one of the most powerful mapping systems in the industry. Looks like you just picked up a copy and started messing around without consulting any documentation and drew a conclusion that max sucks for mapping, when in fact, the complete opposite is true.
-3DZ
cinefx007
08-25-2003, 03:13 PM
ill keep crackin at it
thorn3d
08-25-2003, 03:36 PM
The problem isn't the tools in max. The problem appears to be you don't have a manual, or haven't taken the time to open it.
As 3DZealot mentioned, max has a help system built in. You can access it via the F1 key.
thorn
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