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cinefx007
08-25-2003, 12:48 AM
how do i split up my models in the uv texture editor like in maya?

Dave Black
08-25-2003, 01:26 AM
There are several ways, though all are listed in the manuals. Have a look through the tutorials and then let us know if you still don't understand.

-3DZ

:D

cinefx007
08-25-2003, 03:10 AM
i just moved i dont have them on me

Dave Black
08-25-2003, 03:49 AM
Press F1

Or use the tutorials that are part of the software.

-3DZ

:D

TheWriter
08-25-2003, 05:14 AM
I tend to only uv map by using the unwrap uv modifier. But there are other ways, that seem a bit too complex for me. I dont understand myself why some people break apart their objects into a billion other pieces, just to recombine them when unwrap should do?

cinefx007
08-25-2003, 02:20 PM
i see what your saying so 3dmax sucks for mapping

Dave Black
08-25-2003, 03:07 PM
Actually, max has one of the most powerful mapping systems in the industry. Looks like you just picked up a copy and started messing around without consulting any documentation and drew a conclusion that max sucks for mapping, when in fact, the complete opposite is true.

-3DZ

cinefx007
08-25-2003, 03:13 PM
ill keep crackin at it

thorn3d
08-25-2003, 03:36 PM
The problem isn't the tools in max. The problem appears to be you don't have a manual, or haven't taken the time to open it.

As 3DZealot mentioned, max has a help system built in. You can access it via the F1 key.

thorn

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