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ShadoWarrior85
01-02-2010, 02:22 AM
Hey guys!
I have a problem on the leg of a quadruped which I'm rigging in Maya.
When I rotate the Foot Control on any axis the Ankle Joint rotates in the wrong axis. I orientated the joints well (I think), because the back legs work fine, just the front ones are behaving like this.
Here's some images to explain. I just don't know what I did wrong, but it seems that the ankle joint is the one doing this. Also the IK handle is there.

http://farm5.static.flickr.com/4025/4236011830_fffa16f11b_o.jpg http://farm3.static.flickr.com/2735/4236012096_06d3920a65_o.jpg

Cheers :D
http://www.flickr.com/photos/23339177@N02/4236011830/ http://www.flickr.com/photos/23339177@N02/4236012096/in/photostream/

ShadoWarrior85
01-02-2010, 01:52 PM
It was more easy that I thought. The problem was not on the ankle put on the positioning of the joints. They weren't planar. That what was causing the rotation of all thebones of the legs and not only the ankle bone. :D
Thanks anyway! :D

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01-02-2010, 01:52 PM
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