View Full Version : Ceiling on fire with FumeFx
12-31-2009, 06:30 PM
I'm trying to recreate something like this in FumeFx:
I've already posted the images in this thread, please take a look:
Here is the video:
Hope someone can help me.
I've already posted some questions in this forum:
But my results in Maya don't have been very promising.
12-31-2009, 09:19 PM
Of course it can :D, basically use either a particle source (more control) to get a generalized motion, ie emit particles across the ceiling object with a light bounce, or use a simple source (less control) and force the fuel across the ceiling object. Or use both!
Imagine a real fire (since this is pretty much how the plugin works), it is quite hot at the ceiling height so use that in your sim, since most of the oxygen has been consumed at ceiling height use a low burn rate, fire needs O2 to burn fast.
Add some other touches like an object source with the ceiling geo or proxy object mapped with a cellular/noise/other procedural map and drop that in the temperature slot giving the ceiling a varied temperature. also disable the fuel and smoke channels.
01-02-2010, 05:34 PM
Well thats was little hard for me to understand lol sorry because I'm kind of a newbie in fumeFx, especially with Max. Thanks a lot for your explanation and for you time.
01-02-2010, 06:02 PM
Oh, sorry, take a quick look through the Fume help file and search the points I mentioned, it will become clear. For the most part FumeFX reacts the way that fuel/fire/smoke would in a gaseous form (no true liquid fuel yet)
In the simplest sense you are using a particle system attached to Fume to get the general motion established. Everything else I mentioned is just fluff to help achieve the 'look', this will certainly be a good learning experience for Fume since you will most of its features to develop that shot. It is really not a out-of-the-box template setup but with a half-decent understanding of fume mechanics you can do it.
01-02-2010, 07:05 PM
Thanks for your attention.
01-02-2010, 07:05 PM
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