View Full Version : Toy, He-man
kiko3d 08-24-2003, 07:54 PM What do you think of this model so far? please be critics.
Itīs suposed to be a plastic toy for a short reel Iīm planning to do, maybe I should post a wire, cause I need feedback on the topology.
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kiko3d
08-24-2003, 08:09 PM
Here it is
http://kikoman.250free.com/Hemanbrazil.jpg
kiko3d
08-24-2003, 09:04 PM
I canīt post the wire because I donīt find the way to make it fit into the maximum size, so anybody can help me?
By the way, no answers yet, please fell free to comment anything.
dmcgrath
08-24-2003, 11:33 PM
This is for you:
http://www.cgtalk.com/showthread.php?s=&threadid=49778
I had one of these as a kid, and it looks okay so far. Get more done and then give us some updates.
kiko3d
08-25-2003, 12:31 AM
Thank you very much, can you help me about getting a job in the industry, I mean what skills are more valuable?
kiko3d
08-25-2003, 10:06 AM
Here you can see the image better.
http://www.redrival.com/kikoman/TorsoHM.jpg
dmcgrath
08-25-2003, 08:22 PM
As far as getting a job in the computer industry, you can check around on this forum, do a search, and also look in the job postings area. There you can see what is in demand.
I only know from what other people have told me, but the most important things are:
1-Good drawing skills.
2-Ability to communicate.
3-Work well with others.
Really 3D can be taught to a person fairly easily. It is good if you have a working knowledge of at least one 3D program, but drawing and communication skills are essential.
How old are you?
Kenter
08-25-2003, 08:46 PM
If it's 3D you want to do in the industry than just create cool models.The rest will take care of it's self.Once you get top 25% type work it all falls into place.Originality and style help tons too.
Your chest is too expanded,even for Heman,plus get rid of those folds in his chest,right near the center area.:beer:
kiko3d
08-25-2003, 09:11 PM
I think the proportions are quite right, itīs preetty much the same sas the toy I got here. And what do you mean with a 25% top job?And the folds are maybe too exagerated, Iīll work on that.
kiko3d
08-26-2003, 12:25 AM
IĻve fixed it a little bit still needing tweaking
http://www.redrival.com/kikoman/TorsoHM1.jpg
kiko3d
08-26-2003, 06:30 PM
Hereīs the back, crits are welcome, Iīve fixed the overall shape a little bit
http://kikoman.250free.com/TorsoHMBackS1.jpg
kiko3d
08-26-2003, 06:32 PM
Please feel free to do any coments about the model, and I have a quiestion to ask you, What do you think is better to study? Sculpture or Illustration, I mean wich of them is more useful for 3dcg, thanks.
Kalasfixaren
08-26-2003, 07:54 PM
looks like you've modelled it off a sphere or something, looks really inflated.
Good modeling though
kiko3d
08-26-2003, 08:28 PM
Itīs actually modeled from a cylinder, but anyway the toy itīs kind of inflated. I got to make some adjustments.
Lestat
08-26-2003, 08:29 PM
Looks very toy-muscle-like. Do you have a ref you could post? I haven't played with he-man toys in who knows how long. :)
L.
kiko3d
08-26-2003, 08:29 PM
Kalasfixaren: do you think this type of modeling is good enough to get a job?
kiko3d
08-26-2003, 08:31 PM
Well as the matter of fact I donīt have a digital camera, or a scaner, so I think I can post it, but yes your right, is kind of inflated
Lestat
08-26-2003, 08:36 PM
Originally posted by kiko3d
Please feel free to do any coments about the model, and I have a quiestion to ask you, What do you think is better to study? Sculpture or Illustration, I mean wich of them is more useful for 3dcg, thanks.
Both are usefull. Sculptures allow you to walk around the work and study it from all angles, but what's really interesting is often texture, lighting and proportions (and composition), which can be studied just as easily from a good illustration.
I personally use Burne Hogarth's books a lot in my illustration and modelling. He has a great way of explaining how to observe proportions and how to measure the basic features.
Also, his anatomy schetches rock! :)
L.
kiko3d
08-26-2003, 08:38 PM
Do you know where to find a book of those?
Cannon454
08-26-2003, 08:46 PM
kiko3d --> Check out Finart.sk. It's a great source for well... :rolleyes: source images on the human form. I know you are modeling this from a toy. But I noticed something in the back. The muscles and definition are off. The modeling is excellent. But think about the context in which it is shown. You know what you expect from a toy in the way of porportions and correctness. Eventhough this is a toy, I would strongly suggest looking and studying the human form... and from that distorting untill you achive what you want. The modeling here proves that this is possible. Excellent. :thumbsup:
kiko3d
08-26-2003, 08:49 PM
Ok thanks I will, but as the matter of fact, what I want to achieve is a toy, not a human, so donīt need to model all the muscles as accurate as in the human body.
Lestat
08-26-2003, 08:53 PM
Originally posted by kiko3d
Do you know where to find a book of those?
If by "those" you mean Burne Hogarth's books, then amazon has some. Cheap, too.
http://www.amazon.com/exec/obidos/tg/detail/-/0823015777/qid=1061927844/sr=8-1/ref=sr_8_1/002-3576903-3478437?v=glance&s=books&n=507846
The one i have is called "Dynamic Anatomy" and focuses mainly on the anatomical aspect, what muscles go where and why and how to get them right. He also covers the basics like locating and placing the major masses of the head and so on. IMO his explanations are really good. And $14 is hard to beat! :)
I have a book by Tim Hildebrandt too, which is a good primer on how light and shadow works, plus his a brilliant artist. (Does mainly bookcovers, but is also known for the first StarWars poster with Darth in the background and barely recognisable Mark Hamil and "Leia" in the foreground.)
L.
kiko3d
08-26-2003, 08:57 PM
Lestat: do you take drawing clases, or did you?
Cannon454
08-26-2003, 08:57 PM
Yeah.. you got it. Toys are often times based off the simplification and exageration of the human form. Simplification allows for a better understanding of characters as a whole. Think about comic books. Exageration shows forshadowing of a characters ability. So in the end. If a group of muscles are not correct. They will still look not correct, even if they are based off of the real toy. So, in the end your 3d model will be more accurate and their for look better than your toy. :applause: Keep up the hard work
dmcgrath
08-27-2003, 06:31 AM
Originally posted by Cannon454
Yeah.. you got it. Toys are often times based off the simplification and exageration of the human form. Simplification allows for a better understanding of characters as a whole. Think about comic books. Exageration shows forshadowing of a characters ability. So in the end. If a group of muscles are not correct. They will still look not correct, even if they are based off of the real toy. So, in the end your 3d model will be more accurate and their for look better than your toy. :applause: Keep up the hard work
I can understand your logic about what you are saying, but to me, that does really look like the toy so far. As long as kiko keeps up appearances by making the arms and legs seperate pieces, I don't think the over exaggerated musculature is bad at all.
I say the closer to the toy the better.
Lestat
08-27-2003, 07:33 AM
Originally posted by kiko3d
Lestat: do you take drawing clases, or did you?
Nope, never. I'm self-taught. I'm not that great an illustrator, but i'm not terrible either. I'm sure drawing classes would have helped me, but that wasn't the route i took. (I'm actually a graphics designer).
L.
kiko3d
08-27-2003, 11:03 AM
So do you think that drawing clases and some kind of illustration training is enough, or maybe finearts would be even better?
kiko3d
08-31-2003, 09:35 PM
I think the torso is pretty much done for now, give me some feedback about the material, does it look like plastic, Iīm using 3dsmax if you wanna help.http://kikoman.250free.com/torsohm.jpg
LIMBAUL_ABIGGOR
08-31-2003, 11:34 PM
looks like the toy i used to have them all and they all had the same body lol, so it does look like the toys, just a tip try modeling your next model frome a cube, u can run into truble with shpere and clyinders , well from the experinace i had, keep it up :)
kiko3d
09-01-2003, 02:07 AM
Ok thanks for the tips
kiko3d
09-08-2003, 07:46 PM
This is the arm so far, tell me what you think, itīs kind of tricky to model it, but Iīm getting it.
grymmeg
09-08-2003, 08:30 PM
Watch out so you don't use to many unnecessary polygons, not only because it is expensive (=takes much of the system) it's also make the meshsmooth effect less effective.
kiko3d
09-08-2003, 08:37 PM
Yes you are right, What Iīm tyring to do is to find the way to do it the best possible, Iīve searched for some images in the web to learn about topology and I donīt find much, do you know of anyone, that would be very helpful, thanks.
dmcgrath
09-08-2003, 10:40 PM
http://www.boris3d.de/tutorials.html
This guy has Maya tutorials, but the database is H-U-G-E. Generally a modeling tutorial might be program specific, but I think you can interpret the topology pictures the same on most programs.
kiko3d
09-10-2003, 01:10 PM
Hi, guys this is a new update for testing lightracer, and the proportions of the arms, needs a lot of tweaking already, but i think Iīm getting it the way I want it. Do you think this would be nice for a modelling reel? I mean along with other models.
Please be crits.
http://kikoman.250free.com/Torsoarmtest.jpg
kiko3d
09-11-2003, 12:55 PM
This is a test with max radiosity, by the way do you know of any tutorials for brazil?
I like it, it does seem very inflated, but still cool.
What method are you using to model it?
kiko3d
09-11-2003, 05:13 PM
Yes youīre right maybe itīs a bit too wide, Iīm gonna work on that, itīs actually modeled out of a cilynder, but itīs like the box modeling in max, just cut the polygons till I got the desired shape.
Iīve already edited the iamge above Iīve made it a little bit thiner, and it matches much more the overall shape of the character.
kiko3d
09-12-2003, 01:00 PM
I need some feedback for the character please, do you think this is commercial quality, or even could make a front page when finished?
babaloud
09-12-2003, 03:51 PM
looking good.
it's a little inflated, (see the image)i think is something like that...i'm sorry for drawing over your render
kiko3d
09-12-2003, 09:17 PM
Nope, itīs not like that. You gotta see the model, itīs a toy so itīs overexagerated. Itīs a pity that I canīt post any reference cause I got no camera, but as soon as I get one I will.
kiko3d
09-17-2003, 09:58 PM
Do you tink this model is getting commercial quality? If not, what does it need?
kiko3d
09-17-2003, 09:59 PM
Do you think this model is getting commercial quality? If not, what does it need?
Quarob
09-17-2003, 10:09 PM
Originally posted by kiko3d
Do you think this model is getting commercial quality? If not, what does it need?
Believe me, if you're looking for a "commercial quality" render, you have to finish it! It's the most important thing when modeling/animating/designing/etc.
Now being a little bit more specific, I could say the model is coming along nicely, I would go and fix what babaloud mentioned on his post.
kiko3d
09-17-2003, 10:21 PM
I understand what you say about babaloud comment, maybe because it would look more conventional, but the fact is that the toy is like that and I wanna make it looks like the toy, maybe when finished you wold apreciate the shape better.
Por cierto tu eres espaņol no?
Quarob
09-17-2003, 11:04 PM
Could you post the reference images you're using to model He-Man (maybe you're using an actual toy?)?
Sip, spanish, de Madrid tambien :wavey:
kiko3d
09-18-2003, 07:50 AM
Es que no tengo camara digital, pero lo estoy modelando del muņeco si, y te digo que tiene la espalda asi cantidad de exagerada si consigues ver alguno lo veras.
Has estudiado en algun lado en madrid?
babaloud
09-19-2003, 01:16 PM
ok ..i understand now what you talking about...
i went to my parents house, guess i found my he-man toy....
hehehe
kiko3d
09-22-2003, 09:37 PM
Finally Iīve managed to get a reference picture of he-man, now you can be more accurate with your crittics, and I definitely need some tips with the material i want a render like the picture, when done obviously, cause itīs not finished yet
http://kikoman.250free.com/hemanref.jpg
kiko3d
09-24-2003, 08:46 AM
What do you think of the material, I think is not matching the picture quite enough, please help me should I aply a smoke map in the bump or something?
kiko3d
09-24-2003, 12:27 PM
Please guys, I really need some feedback.
kiko3d
09-24-2003, 09:11 PM
Hereīs another update this time with brazil GI. Basically I think the modelling part is quite right for the moment, is the shader what concerns me, cause I canīt get the look of the picture, I mean it looks quite good but still cg. If anybody can help please feel free to say anything, and do you think I should model the wrinkles of the plastic? (See the photo for reference)
http://kikoman.250free.com/Hemanbrazil.jpg
kiko3d
11-08-2003, 06:18 PM
This is a mental ray render from the brand new 3dsmax 6.
The modelling is coming, as Iīm quite busy with school now
http://kikoman.250free.com/Fggiheman.jpg
DoctorStopMo
11-08-2003, 06:32 PM
Wow! I thought I was never going to see this guy again! Cool update - when do we get to see his legs? :)
kiko3d
11-09-2003, 12:23 PM
Maybe this week I post an update with the legs.
And does anyone have any clue about the mental ray in max 6?
Some place to find tutorials?
VerticalVertex
11-09-2003, 12:58 PM
Excellent work.
eburdeinick
11-09-2003, 02:49 PM
I really like the look of it, but i think you still need to work on the hand, the fingers -from the render- look really small
kiko3d
11-09-2003, 04:46 PM
Well itīs actually kind of small in comparison with the arm, the photo just gives a fake perspective, and I gotta make the asymmetric deformations as well, donīt worry theyīre coming.
DaKrunch
11-13-2003, 09:23 PM
pues...
looks like the radiosity effect is too strong.
Anyway, addominals look a bit flat, the toy is rounder.
and just a very humile suggestion: finish modelling, then start with test rendering.
p.s. what are u studying?
p.p.s. i forgot! very cool model anyway! keep it up tio!
kiko3d
11-13-2003, 11:41 PM
Estoy estudiando electronica, un modulo. Tu estas en madrid por lo que veo, que estudias tu?
SI quieres y tienes messenger esta es mi direccion kiko3d@hotmail.com
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