View Full Version : object/patrolboat
klepkes 08-24-2003, 07:35 AM hi,
a model i am working on , stil some details too add let me know what you think.
thx,
klepkes
http://picserver.student.utwente.nl/getpicture.php?id=283544
http://picserver.student.utwente.nl/getpicture.php?id=283540
http://picserver.student.utwente.nl/getpicture.php?id=283541
|
|
osukayasuragi
08-24-2003, 01:25 PM
Yo dude, it looks really good!
klepkes
08-26-2003, 08:24 PM
:rolleyes:
probably a stupid question, but why is there a hole in my envelope?
nickRX
08-26-2003, 08:26 PM
....it means you posted in the thread:banghead:
klepkes
08-26-2003, 08:36 PM
oooooooooh i see,
euh, why does the upload of pics in this forum fail?
my upload max of pix is at 0 bits?
sorry to bother you but outside of lightwave i am a blinde man.
thx,
klepkes
BAROBA
09-09-2003, 01:22 PM
Mooie Boot :)Nice Boat :)
Which Navy uses those?
Gemaakt met LW zei je?
Ken je www.lwg3d.com?
Moet je dan ook eens posten.
Daar zitten nog andere belgen.
Very good job :)
jsa2001
09-09-2003, 08:29 PM
Excellent stuff, nice texture, can't wait to see it in a water environment. Looks like a British ww2 Vosper fast patrol boat!
Did you use a plastic model for reference?
Rei Ayanami
09-09-2003, 08:44 PM
Nice work on the detail, but a few tech points.
The torpedo launchers should point outwards from the boat, they launch them by cold-launching them off the stand.
The sides of the boat will slope in sideways, at the moment they look like they go straight down, which they should not.
The anchor (if it is that) at the front RHS is too small for a boat that size, and doesnt even look like an anchor.
The gun turret at the back would not be able to turn as it is too close to the back wall, and will not have enough room to clear the ammo boxes (or whatever) on its side, giving it a arc of aroud 5' not around 30' which it should have.
The side of the boat, unless its made of carbon-fiber (not likly) should have pannels on it, and at the level of detail the deck is at they should be modeled or at least textured in.
Finally the Red texture on the bottom is too clean, and it looks a bit off to me, make it a bit dirtier.
The rest of it looks ok, good level of detail.
klepkes
09-09-2003, 09:18 PM
:) thanks for the reply guys,
here is an update,
http://picserver.student.utwente.nl/getpicture.php?id=320307
http://picserver.student.utwente.nl/getpicture.php?id=320290
rei;
thanks for the remarcs i will definitaly make changes after your hints, howcome you are such an expert on this ship?i found it difficult to get good refference for this one.
baroba;
ik neem een dezer zeker een kijkje op die website, lightwavers in vlaanderen?! dus toch niet alown in the universe aha!
Rei Ayanami
09-09-2003, 10:41 PM
Originally posted by klepkes
rei;
thanks for the remarcs i will definitaly make changes after your hints, howcome you are such an expert on this ship?i found it difficult to get good refference for this one.
its not just this ship, i am an expert on EVERYTHING mechanical. well almost, i study enginerring at school, and will do at UNI too, so i have a good eye for finding tech discrepencies in CG work.
with the last update, the bit with the sea in it, you should move the center of the ripples away from the scene so you dont get
alexyork
09-10-2003, 12:49 AM
Very cool.
I'm a fan of working from architectural/structural sketches and layouts as well... allows you to get all the detail into the model in a short time and then frees up time for you to get creative.
Very nice.
Keep it up
Originally posted by klepkes
oooooooooh i see,
euh, why does the upload of pics in this forum fail?
my upload max of pix is at 0 bits?
sorry to bother you but outside of lightwave i am a blinde man.
thx,
klepkes
Duidelijk een belg ;)
J/K
CGTalk Moderation
01-15-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.