LVskywalker
12-26-2009, 04:30 PM
Hey guys,
I ran into a small problem today... After sculpting I realized that I was not satisfied with my UV's. I went back to my base mesh, exported it, changed the UV's, and tried using "Import UVs" and "Recreate Level UVs" on my lowest polygon level. After applying a very basic texture to the resulting high-poly mesh with Bodypaint, I realized that something went wrong. There were little "tiles" all over the place, even if the UVs looked normal to me.
http://img24.imageshack.us/img24/9485/bildschirmfoto20091226u.png
I thought I stumbled across a bug and decided to do something else. I tried to import the base mesh with the correct UV data into a new scene, and divided it until I reached the polygon level of the high poly mesh. Then I tried to use the "Import as Layer" function to add the sculpted detail that was missing. The result looked... Distorted to say at least.
http://img697.imageshack.us/img697/9485/bildschirmfoto20091226u.png
The thing is, that I know that "Import as Layer" works if I try it with the unaltered basemesh (the one with the wrong UVs). This is how it should look like:
http://img85.imageshack.us/img85/9485/bildschirmfoto20091226u.png
I'm really desperate to find a solution for this problem. Maybe one of you guys had a similar problem, or knows how to fix this? :argh:
Thanks a lot,
Lukas
I ran into a small problem today... After sculpting I realized that I was not satisfied with my UV's. I went back to my base mesh, exported it, changed the UV's, and tried using "Import UVs" and "Recreate Level UVs" on my lowest polygon level. After applying a very basic texture to the resulting high-poly mesh with Bodypaint, I realized that something went wrong. There were little "tiles" all over the place, even if the UVs looked normal to me.
http://img24.imageshack.us/img24/9485/bildschirmfoto20091226u.png
I thought I stumbled across a bug and decided to do something else. I tried to import the base mesh with the correct UV data into a new scene, and divided it until I reached the polygon level of the high poly mesh. Then I tried to use the "Import as Layer" function to add the sculpted detail that was missing. The result looked... Distorted to say at least.
http://img697.imageshack.us/img697/9485/bildschirmfoto20091226u.png
The thing is, that I know that "Import as Layer" works if I try it with the unaltered basemesh (the one with the wrong UVs). This is how it should look like:
http://img85.imageshack.us/img85/9485/bildschirmfoto20091226u.png
I'm really desperate to find a solution for this problem. Maybe one of you guys had a similar problem, or knows how to fix this? :argh:
Thanks a lot,
Lukas
