View Full Version : a history building
mah-h 08-24-2003, 04:35 AM hi I'm trying to make a history building but some part of that is too hard can I use your help?
some picture
http://mahdi1.free-host.com/01.jpg
another one
http://mahdi1.free-host.com/02.jpg
well I don't want too make all details but my problem is matching the material and the mesh with other part
If you want I'll put some pic of my mesh
thank
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Aldaryn
08-24-2003, 11:47 AM
Could you be a little more specific about the help type you're seeking?
By "matching the material to the mesh" you mean matching the texture correclty? Well, this depends on the texture map you're using. If you could post that too (in low res)... BUt the geometry of the place isn't seems too complicated to me... No pillars, big holes, so a standard planar map projection would just do the trick, almost no need for unwrapping.
Or are you thinking about putting dirt layers, and matching some dirt to fit onto your mesh?
Please be a bit more precise. :D Thanks.
By the way, what is this place? Old church, or an old railway station? Somekindof marketplace? ...
- A.
mah-h
08-25-2003, 04:28 AM
hi it's a old reservoir made on Islamic age in iran that's not too easy I'll put another pic of that if I can solve my problem with my host
in really I want too match the mesh with material I can't take any better picture of that it's heght is too low
with more picture it be better
mah-h
08-25-2003, 08:57 AM
this is more relize
http://mahdih.0catch.com/DSC01482.JPG
or use this
http://mahdih.0catch.com/DSC01482.JPG
Oktavian
08-25-2003, 11:27 AM
Sadly the picture isn't there and your link is full of ugly popups :hmm: .
mah-h
08-27-2003, 04:25 AM
well use this link
http://mahdi1.free-host.com/calotte-b02.jpg
http://mahdi1.free-host.com/DSC01482.jpg
Aldaryn
08-27-2003, 07:39 AM
Hello again!
Theese pictures truly reveal some more of the problem, but some written explanation is still would be great, or some closeup on the first shot (The one with wires, and texmap)
From this point of view, I assume the problem is with the texture map coordinates. That some parts of the map is distorted, and fits not exactly thight along with the mesh lines.
To fix this, you only need to use the Unwrap UVW modifier.
This is a special edittor inside MAX, that you can use to fine tune, or build up mapping coordinates, the way your texture is beeing projected onto the surface.
In the UVW edittor you'll find a 2D display of the mesh. In this mode, you see the UVW space, the texture space instead of the MAX 3D viewport's XYZ space. In the edittor you can align an objects vertieces, edges, polys to to UVW space, to adjust the map projection.
Writing down a "How to use UnwrapUVW fast an cool" here in one post is a bit extreme... There are several full topics, threads, and forum circles discussing the Unwrapping, and texturing aspects of 3D... (Not just in max...) So I Suggest you search up the forums, if you're not familiar with the method.
If I again failed to answer the question, please forgive me. Just trying to help without any knowiledge on the level of your 3D wisdom. :D
Good luck!
- A.
mah-h
08-28-2003, 05:10 AM
hi
thank
I know the uvw unwarp but I use the texture oo make the mesh it place is too small and my wide camera don't answer the first one was made in this way but the next I can't
in really I put every vertex in the space because there isn't any function in max that I can made it or I don't know it
Massoud
08-31-2003, 11:55 PM
i think you must make that lowpoly and then use UVW unwarp
mah-h
09-01-2003, 03:41 AM
it's a commercial work not a game
Aldaryn
09-01-2003, 05:31 AM
Hi!
O.K. now we're getting somewhere. :D
So your problem is the following: You're modelling the whole place according to the photographs, that you've taken, and you don't know how in the heck could you model some parts, whwre you can't take a flat picture of the interior. Is that right, or I've figured out something bad, again...
My suggestion would be to go inside the reservoir, and try to sketch it down. It would be better, couse you're actually in there, and can skecth thing you won't be able to capture with your camera. And for the scale of the interior, try using a ruler, while standing in a certain spot, and use your eye to get the relative scales.
But right now, I don't know any procedure, to make a perfect blueprint from those pictures. Sorry. Maybe others do know...
- A.
mah-h
09-05-2003, 05:01 AM
thank for idea
i think pixmaker can help me i test it and report the end
Aldaryn
09-05-2003, 05:40 AM
Yo do know, that I'm now really curious to see how this reservoir will form under your hands... Maybe post it into the WIPs forum.
Good Luck!
- A.
mah-h
09-07-2003, 01:22 PM
well no problem this is the final mesh
http://www.mahdi1.free-host.com/facede.jpg
tell me your idea:thumbsup:
mah-h
09-15-2003, 05:14 AM
hi
a movie (http://mahdi1.free-host.com/04.avi) of the building
more movies come later
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