View Full Version : 3dMax on Linux
Self-Designer 08-23-2003, 09:50 PM Good morning ppl! :wavey:
Does anyone know if Linux supports 3DMAX? Or if i can use an emulator for running 3dMAX? and if so, would it run faster/more stable than on Windows (XP/2000)?
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thorn3d
08-23-2003, 09:55 PM
>Does anyone know if Linux supports 3DMAX?
No, it doesn't.
>Or if i can use an emulator for running 3dMAX?
People have tried WINE, but can't get cDilla to work correctly... therefore, max doesn't run.
> and if so, would it run faster/more stable than on Windows (XP/2000)?
Probably not, given it was written to work with Windows.
thorn
thomaspecht
08-23-2003, 10:01 PM
good evening, man.
no, there's no linux version of max available and many believe that it won't happen due to max being tightly integrated into the windows environment.
as to running it via an emulator - that would probably work as long as all the neccessary stuff (open-gl/directx and such) is being properly emulated as well - for example when using something like vmware (does that still exist? haven'T used linux for years...).
i'd assume that it would be noticeably slower than running on a windows box, but - try for yourself and see if it remains usable ... ;)
RealThing
08-23-2003, 10:33 PM
I haven't heard of anyone having any sucess running 3dsmax under wine but vmware would probably work. But it would definitely be slower under vmware than under windows.
Also the idea that something is more stable on linux is a bit of a misnomer. Porting a program over to linux doesn't suddenly make it more stable. But under linux the programs are less likely to crash the OS. Speed should be about the same on either OS given the same hardware.
rumours exist that discreet had a version of max running on linux or unix...but they never released it
Self-Designer
08-25-2003, 05:04 PM
10x everybody, that's what i thought.
It's just a friend of mine asked me (he doesn't like microsoft... figure it out! :) ), Well now I'm sure about the answer!
And i don't think i'll check it by myself... ;)
dazrenius
08-26-2003, 02:37 AM
well, i've heard that max is shifting towards Macintosh. Is that true?
TheWriter
08-26-2003, 03:17 AM
I have used all the big guns on unix systems... Lightwave, Maya, Softimage, and even the little runts... wings3d, povray, blender, etc....
Max? You gota be kidding.
Six Black Roses
08-26-2003, 10:28 AM
Not using a certain operating system simply because of hating the company releasing it is amongst the dumbest things one can limit himself with.
I'm not addressing this personally at a person I don't know, so don't give me any of your mod-ish complaints, Leigh.
TheWriter
08-26-2003, 01:46 PM
Wow, so THERE is where Leigh disapeared to!
BTW, you still avoiding #CGTALK?
Equinoxx
08-26-2003, 10:25 PM
Originally posted by Six Black Roses
I'm not addressing this personally at a person I don't know, so don't give me any of your mod-ish complaints, Leigh.
i'm not sure what issues you have with Leigh and frankly I don't care, your comments have NOTHING to do with this thread and I consider any comments about my fellow mods without proper reasoning amongst the dumbest things one can do on this forum, consider this your 1st warning from me.
ReSeT
08-28-2003, 12:35 PM
Hi there!
I also came from Windows and Max R3.1 in search of a 3D Modeler and Raytracer for Linux, since I wanted to do my work with totally licence-free software.
So I tried many programs (most of them were very dissapointing) and then hit blender. I have now worked many months with this program and I'm sure that I've found what I was looking for.
The GUI is not very intuitive but very logical and the longer you work with it the more you'll love it. There are dozens of very useful scripts and the features are endless.
At this time I'm exporting the Blender files wit PovAnim, now I'm able to render my Blender Files with PovRay. The problem is that the knowledge of the scene description language is strongly recommended. And for those who are not used to write computer
programs it's sometimes a difficult task, even when you notice that mathemetical knowledge is required too.
But i's all worth the effort : IMHO with Blender and PovRay you may able to build everything you can imagine (and everything that you can't imagine) . Especially for organic shapes like trees, plants, grass and rocks, there is nothing that can top this. (maybe Renderman or BMRT have these abilities, but I'm not familiar with those)
GreetZ
Dane
Self-Designer
08-29-2003, 08:34 AM
Invisible Dane, your signature says:
You know, you've been raytracing too long, if you wonder which raytracer god used (and she tells you)
And it reminds me that in a travel i had with some ppl i think something like 4 years ago, we saw a sunset and a friend said: "Ha! u can do it better with Bryce...." Does it mean i use raytracing for too long? (well, i used bryce for too long those days...) ;)
Self-Designer
08-29-2003, 08:39 AM
Originally posted by Six Black Roses
Not using a certain operating system simply because of hating the company releasing it is amongst the dumbest things one can limit himself with.
1st thing, when u insult my friends u insult me! :thumbsdow
2nd, that's guy has principals he takes a bit too much, i agree. Though - look at 1st thing.
3rd, I'm not sure whose Leith, but that friend of mine is not him... as far as i know... :surprised
ReSeT
08-29-2003, 09:13 AM
"Ha! u can do it better with Bryce...."
Im very sorry for you but this is an indicator, that you've been raytracing too long. :p
Take a look here:
http://www.deakin.edu.au/~agoodman/scc308/toolong.html
I would love to see 3dsmax running in Linux (without any emu), but then I want a cheap cross-license (or even free, if you have the windows version).
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