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NueFoX
08-23-2003, 08:23 PM
I just want to learn about Maya tweaks if there are some !
I've got a Barton 3000+ cpu with 1 gb of ram but Maya works slow... and renders slow..i mean i render a scene in Max, Lightwave they are ok, but in Maya errgg...I don't want to export to LW everytime for render. Are there any tricks for Maya that i can use more efficent and faster ?

Randuin
08-23-2003, 08:42 PM
The render speed has little to do with maya itself. That's the renderer. I'm also very new at this, but I've heard of maya's renderer being slower than a snail. but Mental ray seems to render raytraces quite fast. It all depends on what your rendering and what renderer you choose to use.

wgreenlee1
08-23-2003, 09:15 PM
:shrug:

DeathBrain
08-23-2003, 09:18 PM
Maya calculates everythings correctly & perfectly while rendering (esp. lighting, shadows, texturing, reflection etc), so it takes a lot of times sometimes, but the final results its really amazing (even with default/software render)
And as Randuin said, It all depends on what your rendering and what renderer you choose to use. :)

bluedragon128
08-23-2003, 10:22 PM
Only tweaks that I can say there are is you can do an Optimize scene size, and Render Diagnostics. Those should help in optimizing the render times. Be sure to save before Optimize Scene Size. You also go into hypershade and delete the unused nodes, making sure you didn't leave construction history on the models. Those seem to be the only tweaks that I know of. Hope that helps.

Peter Reynolds
08-23-2003, 10:57 PM
For test renders, do as many adjustments as you can with the IPR render first.

DeathBrain
08-24-2003, 12:38 AM
Ohh...i really love IPR..:applause:

dmcgrath
08-24-2003, 03:24 AM
Alot of it also has to do with lighting. How many you are using, how many are casting shadows, and thier respective resolutions, not to mention falloff distances, plus some lights calculate quicker than others. The cure is usually just optimizing the lighting.
My best advice is to figure out what kind of lights render faster and what detail. Also adding small detail lights for that "bounce" effect is usually going to be easier in the long run, vs. just using Raytracing or Mental Ray with the photon bouncing.

rock
08-24-2003, 06:17 AM
NueFox,

Maya render should be faster than LW when raytraced. However, if you import say from 3dmax into Maya, the building or scene scale is enlarged. Therefore, when raytraced or global illuminated, it will be very very slow. When this happens, scale the scene down to acceptable units.

Faber
08-24-2003, 11:04 AM
...hmmm the IPR never worked on my Radeon 8500, which is really annoying!

TheGreenGiant
08-24-2003, 11:15 AM
Can someone talk about how IPR should be used? I never really like it much - seemed obtrusive and even on a dual xeon; don't know what it is about the software but I do hate to use it. I know how it works and I've seen people use it but it really does irk me.

stallion151
08-24-2003, 12:37 PM
yeh same here, i've found limited use for it.

dmcgrath
08-24-2003, 10:16 PM
Originally posted by TheGreenGiant
Can someone talk about how IPR should be used? I never really like it much - seemed obtrusive and even on a dual xeon; don't know what it is about the software but I do hate to use it. I know how it works and I've seen people use it but it really does irk me.

IPR works best in small doses. It is fairly stable, and quite useful if you use it right. It is just best for if you are adjust a light on a specific place or matching color and texture together, things like that.
What "irks" you about it. I think it is pretty handy. It sure beats rendering an entire plate for every little update.

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