Andyjaggy
12-22-2009, 08:53 PM
Is there a way to create a spline or nurbs curve from a vertex selection on an edit poly object?
The only way I can think to get anything even close is to create a separate spine and then snap all the control points to the points on my edit poly, which needless to say is a waste of time.
The only way I can think to get anything even close is to create a separate spine and then snap all the control points to the points on my edit poly, which needless to say is a waste of time.
