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View Full Version : UVW: Unwrap and average?


Stroker
08-23-2003, 07:45 PM
I've got way too many ideas running around in my head. Here is one I want to ask about.

Imagine that the sub-elements in the graphic are actually the same object. There is no bottom poly, so it's an open mesh.

Pick a face, and unfold the polys that share an edge.

http://w3.chrlmi.cablespeed.com/~halmich/ozone/unfold+average.gif

Eventually, end up with a "cluster" for each face, each one independent from the others. And then somehow stitch them together by "meta-unfolding" and averaging the verts.

Does that make sense?

How practical would something like be? I can't even begin to speculate on how processor heavy this would be, even for simple, open meshes. Not to mention the sub-algorithms.
How hard to code?
Do you think this would be superior to using other automatic mappings and/or Relax?

Stroker
08-23-2003, 11:12 PM
I'm an idiot. Completely ingnore that post.
I think I'm on to another method that will actually work.

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