Stroker
08-23-2003, 07:45 PM
I've got way too many ideas running around in my head. Here is one I want to ask about.
Imagine that the sub-elements in the graphic are actually the same object. There is no bottom poly, so it's an open mesh.
Pick a face, and unfold the polys that share an edge.
http://w3.chrlmi.cablespeed.com/~halmich/ozone/unfold+average.gif
Eventually, end up with a "cluster" for each face, each one independent from the others. And then somehow stitch them together by "meta-unfolding" and averaging the verts.
Does that make sense?
How practical would something like be? I can't even begin to speculate on how processor heavy this would be, even for simple, open meshes. Not to mention the sub-algorithms.
How hard to code?
Do you think this would be superior to using other automatic mappings and/or Relax?
Imagine that the sub-elements in the graphic are actually the same object. There is no bottom poly, so it's an open mesh.
Pick a face, and unfold the polys that share an edge.
http://w3.chrlmi.cablespeed.com/~halmich/ozone/unfold+average.gif
Eventually, end up with a "cluster" for each face, each one independent from the others. And then somehow stitch them together by "meta-unfolding" and averaging the verts.
Does that make sense?
How practical would something like be? I can't even begin to speculate on how processor heavy this would be, even for simple, open meshes. Not to mention the sub-algorithms.
How hard to code?
Do you think this would be superior to using other automatic mappings and/or Relax?
