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musashidan
12-22-2009, 07:54 PM
I'm having a weird issue with a mesh i've imported into Mud. It was a .ztl that i've exported from ZB as an .obj, imported to Max, scaled it to the size of the Mudbasehead, reset x-forms and exported as .fbx(latest builds for Max/Mud) when i import to Mud the viewport is chugging along at level 0. when i subD to level 1 the viewport goes back to normal but if i subD up to about 50K all the brushes/navigation,etc slow to a crawl again.

The weirdest thing of all is that the imported file has a headmesh,teeth/gums and eyes. all separate meshes in Mud. So i tried exporting each component as a separate file and importing one at a time to Mud.Everything is fine except the headmesh. Once i import that Mud crawls. All meshes are 100% quads,reset X-forms,no overlapping faces,no flipped faces,all normals are unified, no double faces or rogue verts of any kind............

I've even exported the head on it's own from Max and imported it straight back to Max and then re-exported for Mud...........no luck.(both .fbx and .obj)

I'm pretty stumped as this seems completely illogical. Why would 3 out of 4 meshes be fine and just the headmesh make Mud behave like this?

cheers.

oglu
12-23-2009, 08:10 AM
interesting question...
open up the .obj file in a text editor and take a look...
maybe you can find something...
or send the file to andrew, sometimes they can fix it...

musashidan
12-23-2009, 11:37 AM
Thanks oglu. The .obj file text seems fine.nothing sticks out. All vert/face data seems intact.

I f i upload the .obj would you mind taking a look? Maybe see if the slowdown occurs on your system.

Or even if you could run it through Maya's import/export to see if it's a Max exporter issue.

cheers.

oglu
12-23-2009, 11:42 AM
sry no time left...
my flight is going for vacation...
im back in 2weeks...

musashidan
12-23-2009, 11:48 AM
aaaaaaaaggggggggghhhhhhhhhh:D Have a good holiday man. And thanks for being pretty much the only one who responds to peoples problems here on the forum. ;)

musashidan
12-23-2009, 12:10 PM
Got it sorted. I ended up reimporting the original .obj that i exported from ZB and just unchecked most of the settings. mirrored/scaled in max and exported as an .fbx to Mud.
Working fine now..........:shrug:

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