HippieKiller
08-23-2003, 07:42 PM
When rendering a scene with Brazil using 'skylight' combined with 'depth of field' the renderingtime increases much and the picture gets quite grainy. The graininess (is that a real word?) can be redused by:
1- increasing the image samplerate,
2- increasing the DOF samplerate
or/and
3- increasing the GI shaderate
All these sollutions increase the rendertime, but which one is the most efficient?
1- increasing the image samplerate,
2- increasing the DOF samplerate
or/and
3- increasing the GI shaderate
All these sollutions increase the rendertime, but which one is the most efficient?
