View Full Version : ocean floor, need help
hi,
for my current project i make a sort of highway trough tunnels, after a while the cars a riding through a tunnel with glas that lies on a ocean floor,
i dont have any experience with organic modeling or model nature things.
so who knows where i need to start and how i get the ocean effect ?
greetz kaas
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Randolph
08-23-2003, 09:01 PM
For lighting you may want to have a look at this, if this is the "ocean effect" you mean:
http://www.thegnomonworkshop.com/tutorials/lightfog/lightfog.html
DeathBrain
08-23-2003, 09:09 PM
Hi Kaas,
Sorry... I don't get the point about what are you trying to do :)
Did you mean ocean floor reflected on the car's glass ? or wet street on the tunnel or what kinda ocean effects ?
have any sample pics / illustration ? :)
hi,
what i mean is a sort of glass tunnel , i started to make a simple scene .
here are to pics of the scene i have on this moment.
http://www.corknet.nl/tunnel1.jpg
http://www.corknet.nl/tunnel2.jpg
DeathBrain
08-23-2003, 09:28 PM
Wow...thats really cool, and then what would be happened to the car's glass ? :)
Originally posted by DeathBrain
Wow...thats really cool, and then what would be happened to the car's glass ? :)
on this moment i dont have cars , after the track is finished i put a car in it
Randuin
08-23-2003, 09:40 PM
I'm also very new at maya... but i'm THINKING may be you can find pictures of aquariums and put them outside of the glass as a texture on a plane or some sort? Or you can model different fishes, apply texture and use some sort of particle system. But I still think the simple texture might be the best way if your car is going to be going by this scene quite fast... If not you'll have to manually model, animate, the whole 9 yard.
Originally posted by Randuin
I'm also very new at maya... but i'm THINKING may be you can find pictures of aquariums and put them outside of the glass as a texture on a plane or some sort? Or you can model different fishes, apply texture and use some sort of particle system. But I still think the simple texture might be the best way if your car is going to be going by this scene quite fast... If not you'll have to manually model, animate, the whole 9 yard.
i think that is the easyest way to do it, but i am a studen and this is not payed job so there is enough time and i want to test some things and learn very much so i try als things.
tnx for the reply
Randuin
08-23-2003, 09:46 PM
Heh, ya that's whe way I would do it, looking at your tunnel. Taken the length (quite short) your car would zoom past by it quite fast if you're going to be animating it at a realistic speed :) So having your sea world animated isn't all that important. So then in that case a quick and dirty texture of a sea world would do :)
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