Epy0n
12-21-2009, 11:05 PM
Hi all, to give a little intro, this character will be for an animation I'm doing as my thesis. Some of you may know that I made a car last time as my first model and I figured, human should be a nice stepping stone to learn more and get a better grasp on modelling. I honestly did not think it was that hard, after dealing with so many problems on the car. NOPE! Wrong...humans are 100x harder than cars.
So here are some screen shots of my body >.> so bad I know. I'm trying to figure out how to add definition without making the mesh too heavy before smoothing takes place (this is new for me because I modelled my car the improper way...didn't rely on smoothing and ended up with a ton of polygons).
Anyway, I was just looking for some tips and suggestions on how to get some definition, especially in his arms, armpit, and chest area. The legs though the inner part looks super flat, and it is, I will try to fix that on my own.
So far to model I've started with a cylinder cut it in half, etc, etc and ended up with half a cylnder with 6 faces as the torso and continued from there.
Techniques/Tools used: extrude, split polygon tool (rarely), insert edge ring loop tool (common).
Previews:
NOTE: The finished body in some of the screenshots is a reference to see how the flow works and despite having it, I am having no success with my model.
Back - shaded (http://i3.photobucket.com/albums/y72/3yp0n/back-shaded.jpg)
Chest - shaded + wireframe (http://i3.photobucket.com/albums/y72/3yp0n/chest-shadewire.jpg)
Front - shaded (http://i3.photobucket.com/albums/y72/3yp0n/front-shaded.jpg)
Front - wireframe (http://i3.photobucket.com/albums/y72/3yp0n/front-wire.jpg)
Side - shaded (http://i3.photobucket.com/albums/y72/3yp0n/side-shaded.jpg)
Side - wireframe (http://i3.photobucket.com/albums/y72/3yp0n/side-wire.jpg)
Thank you in advance everyone! :)
So here are some screen shots of my body >.> so bad I know. I'm trying to figure out how to add definition without making the mesh too heavy before smoothing takes place (this is new for me because I modelled my car the improper way...didn't rely on smoothing and ended up with a ton of polygons).
Anyway, I was just looking for some tips and suggestions on how to get some definition, especially in his arms, armpit, and chest area. The legs though the inner part looks super flat, and it is, I will try to fix that on my own.
So far to model I've started with a cylinder cut it in half, etc, etc and ended up with half a cylnder with 6 faces as the torso and continued from there.
Techniques/Tools used: extrude, split polygon tool (rarely), insert edge ring loop tool (common).
Previews:
NOTE: The finished body in some of the screenshots is a reference to see how the flow works and despite having it, I am having no success with my model.
Back - shaded (http://i3.photobucket.com/albums/y72/3yp0n/back-shaded.jpg)
Chest - shaded + wireframe (http://i3.photobucket.com/albums/y72/3yp0n/chest-shadewire.jpg)
Front - shaded (http://i3.photobucket.com/albums/y72/3yp0n/front-shaded.jpg)
Front - wireframe (http://i3.photobucket.com/albums/y72/3yp0n/front-wire.jpg)
Side - shaded (http://i3.photobucket.com/albums/y72/3yp0n/side-shaded.jpg)
Side - wireframe (http://i3.photobucket.com/albums/y72/3yp0n/side-wire.jpg)
Thank you in advance everyone! :)
