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View Full Version : 3ds Max: What more can be done with Trajectories?


MetalUrge
12-20-2009, 04:16 AM
Can we do the following with Trajectories (animation):

1) Make it into a spline or path?
2) Edit the trajectories like how we edit a spline (with bezier for example) so that the animation positions are altered accordingly?
3) Make an object's trajectory follow/match another object's trajectory?
4) Assign multiple trajectories to an object by its sub-objects?

My questions may mean no real significant purpose but I do feel the requirement sometimes.

All in all my questions yearn to understand what all can we do with Trajectories in 3ds Max apart from the dotted redline we see in the viewport. Are there any good threads/tutorials speaking in more detail about them?

And how do the Trajectories feature in Max differ from those of any other softwares you know of?

I tried searching on Google but found absolutely nothing.

mef
01-05-2010, 01:01 AM
1) If you look at the command panel in the motion tab then you should see the "Spline Conversions" group. They let you convert a spline into a trajectory and a trajectory into a spline.
2) Click on the "Sub Objects" button and you'll be able to drag the trajectories around on screen.
3) Copy the position controller from one and paste it to the other.
4) Assign multiple paths and you can weight the effect so that one has more influence than another.



Can we do the following with Trajectories (animation):

1) Make it into a spline or path?
2) Edit the trajectories like how we edit a spline (with bezier for example) so that the animation positions are altered accordingly?
3) Make an object's trajectory follow/match another object's trajectory?
4) Assign multiple trajectories to an object by its sub-objects?

mef
01-05-2010, 01:08 AM
I tried searching on Google but found absolutely nothing.

http://lmgtfy.com/?q=Manipulating+Trajectories+in+3DS+Max

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