iC4
05-19-2002, 12:11 PM
Does anyobdy know a good tutorial on poly skinning?
Is there a way in maya to export the "uv mesh" like in 3dmax with texporter? I mean if I map a head of a model with a cylindric uv is it possible to save this as a image to paint over it?
Hope somebody can understand it :)
Is there a way in maya to export the "uv mesh" like in 3dmax with texporter? I mean if I map a head of a model with a cylindric uv is it possible to save this as a image to paint over it?
Hope somebody can understand it :)
