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iC4
05-19-2002, 12:11 PM
Does anyobdy know a good tutorial on poly skinning?

Is there a way in maya to export the "uv mesh" like in 3dmax with texporter? I mean if I map a head of a model with a cylindric uv is it possible to save this as a image to paint over it?

Hope somebody can understand it :)

svenip
05-19-2002, 03:27 PM
in the UV Texture Editor, select Polygons-UV Snapshot :bounce: :bounce:

iC4
05-19-2002, 10:03 PM
thx

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